[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release' [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-23T01:10:51.3445744Z" OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-01-23T01:10:51Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/jh04010421/study/first_study -logFile Logs/AssetImportWorker1.log -srvPort 6466 -licensingIpc LicenseClient-User -job-worker-count 11 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/jh04010421/study/first_study C:/jh04010421/study/first_study [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [25448] Target information: Player connection [25448] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 1649448524 [EditorId] 1649448524 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [25448] Host joined multi-casting on [225.0.0.222:54997]... Player connection [25448] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 11 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.4f1 (fdd3b8998ec4) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803) Vendor: NVIDIA VRAM: 7949 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56096 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002110 seconds. - Loaded All Assemblies, in 0.336 seconds Native extension for WindowsStandalone target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.344 seconds Domain Reload Profiling: 677ms BeginReloadAssembly (123ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (126ms) LoadAssemblies (119ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (123ms) TypeCache.Refresh (122ms) TypeCache.ScanAssembly (112ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (345ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (312ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (39ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (54ms) ProcessInitializeOnLoadAttributes (149ms) ProcessInitializeOnLoadMethodAttributes (67ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: e7a5ae19b9524d97ad5cfca09d0c38f9 Correlation Id: 1ad781afb589c3cf3da088addee38032 External correlation Id: 85056396613102891 Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.01s, handshake: 1.43s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-23T01:10:52.7827811Z" [Licensing::Module] Licensing Background thread has ended after 1.44s [Licensing::Module] Licensing is initialized (took 0.24s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-03-02T02:09:17Z [Licensing::Module] License group: Id: 14568598131100-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.721 seconds Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.472 seconds Domain Reload Profiling: 1188ms BeginReloadAssembly (387ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (22ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (263ms) LoadAssemblies (248ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (99ms) TypeCache.Refresh (77ms) TypeCache.ScanAssembly (68ms) BuildScriptInfoCaches (19ms) ResolveRequiredComponents (2ms) FinalizeReload (473ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (405ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (97ms) ProcessInitializeOnLoadAttributes (255ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3433 unused Assets / (1.0 MB). Loaded Objects now: 4021. Memory consumption went from 94.5 MB to 93.4 MB. Total: 4.604200 ms (FindLiveObjects: 0.235200 ms CreateObjectMapping: 0.113400 ms MarkObjects: 3.630100 ms DeleteObjects: 0.624800 ms) ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4020. Memory consumption went from 93.2 MB to 92.3 MB. Total: 4.607700 ms (FindLiveObjects: 0.221100 ms CreateObjectMapping: 0.112900 ms MarkObjects: 3.701400 ms DeleteObjects: 0.571500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.462 seconds Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.401 seconds Domain Reload Profiling: 858ms BeginReloadAssembly (155ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (29ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (22ms) LoadAllAssembliesAndSetupDomain (246ms) LoadAssemblies (247ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (78ms) TypeCache.Refresh (4ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (70ms) ResolveRequiredComponents (2ms) FinalizeReload (401ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (329ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (87ms) ProcessInitializeOnLoadAttributes (197ms) ProcessInitializeOnLoadMethodAttributes (34ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3430 unused Assets / (1.0 MB). Loaded Objects now: 4024. Memory consumption went from 94.6 MB to 93.7 MB. Total: 4.216800 ms (FindLiveObjects: 0.231400 ms CreateObjectMapping: 0.123700 ms MarkObjects: 3.276300 ms DeleteObjects: 0.585000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4025. Memory consumption went from 94.8 MB to 93.9 MB. Total: 4.493500 ms (FindLiveObjects: 0.200500 ms CreateObjectMapping: 0.093300 ms MarkObjects: 3.680900 ms DeleteObjects: 0.518200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-03-02T02:09:17Z [Licensing::Module] License group: Id: 14568598131100-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.479 seconds Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.439 seconds Domain Reload Profiling: 914ms BeginReloadAssembly (158ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (30ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (260ms) LoadAssemblies (248ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (89ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (78ms) ResolveRequiredComponents (2ms) FinalizeReload (439ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (356ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (98ms) ProcessInitializeOnLoadAttributes (205ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3431 unused Assets / (1.0 MB). Loaded Objects now: 4028. Memory consumption went from 94.6 MB to 93.7 MB. Total: 4.561400 ms (FindLiveObjects: 0.237900 ms CreateObjectMapping: 0.108600 ms MarkObjects: 3.625500 ms DeleteObjects: 0.588900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3422 unused Assets / (1.0 MB). Loaded Objects now: 4027. Memory consumption went from 94.8 MB to 93.8 MB. Total: 5.149500 ms (FindLiveObjects: 0.265200 ms CreateObjectMapping: 0.137400 ms MarkObjects: 4.143400 ms DeleteObjects: 0.603100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-03-02T02:09:17Z [Licensing::Module] License group: Id: 14568598131100-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.474 seconds Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.414 seconds Domain Reload Profiling: 883ms BeginReloadAssembly (170ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (33ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (241ms) LoadAssemblies (245ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (80ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (70ms) ResolveRequiredComponents (2ms) FinalizeReload (414ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (339ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (199ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3430 unused Assets / (0.9 MB). Loaded Objects now: 4030. Memory consumption went from 94.6 MB to 93.8 MB. Total: 4.099500 ms (FindLiveObjects: 0.235700 ms CreateObjectMapping: 0.144000 ms MarkObjects: 3.219100 ms DeleteObjects: 0.500300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4031. Memory consumption went from 94.8 MB to 93.9 MB. Total: 4.576300 ms (FindLiveObjects: 0.223300 ms CreateObjectMapping: 0.120800 ms MarkObjects: 3.647800 ms DeleteObjects: 0.583500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.456 seconds Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.431 seconds Domain Reload Profiling: 882ms BeginReloadAssembly (154ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (27ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (239ms) LoadAssemblies (237ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (81ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (70ms) ResolveRequiredComponents (2ms) FinalizeReload (431ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (346ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (93ms) ProcessInitializeOnLoadAttributes (203ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3431 unused Assets / (0.9 MB). Loaded Objects now: 4034. Memory consumption went from 94.6 MB to 93.7 MB. Total: 4.009800 ms (FindLiveObjects: 0.207900 ms CreateObjectMapping: 0.093700 ms MarkObjects: 3.147300 ms DeleteObjects: 0.560400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 2.49 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3423 unused Assets / (0.7 MB). Loaded Objects now: 4034. Memory consumption went from 94.8 MB to 94.1 MB. Total: 7.590600 ms (FindLiveObjects: 0.432000 ms CreateObjectMapping: 0.156700 ms MarkObjects: 6.170500 ms DeleteObjects: 0.830300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-03-02T02:09:17Z [Licensing::Module] License group: Id: 14568598131100-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.798 seconds Refreshing native plugins compatible for Editor in 1.92 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.680 seconds Domain Reload Profiling: 1464ms BeginReloadAssembly (258ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (425ms) LoadAssemblies (425ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (139ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (121ms) ResolveRequiredComponents (4ms) FinalizeReload (680ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (567ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (193ms) ProcessInitializeOnLoadAttributes (326ms) ProcessInitializeOnLoadMethodAttributes (33ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3431 unused Assets / (1.0 MB). Loaded Objects now: 4037. Memory consumption went from 94.6 MB to 93.7 MB. Total: 4.301200 ms (FindLiveObjects: 0.232900 ms CreateObjectMapping: 0.126700 ms MarkObjects: 3.347600 ms DeleteObjects: 0.593500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4037. Memory consumption went from 94.8 MB to 93.9 MB. Total: 5.673900 ms (FindLiveObjects: 0.235600 ms CreateObjectMapping: 0.116400 ms MarkObjects: 4.770200 ms DeleteObjects: 0.551200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3422 unused Assets / (1.0 MB). Loaded Objects now: 4036. Memory consumption went from 94.8 MB to 93.8 MB. Total: 4.490500 ms (FindLiveObjects: 0.247500 ms CreateObjectMapping: 0.136100 ms MarkObjects: 3.500500 ms DeleteObjects: 0.605800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-03-02T02:09:17Z [Licensing::Module] License group: Id: 14568598131100-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.478 seconds Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.396 seconds Domain Reload Profiling: 870ms BeginReloadAssembly (177ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (31ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (22ms) LoadAllAssembliesAndSetupDomain (240ms) LoadAssemblies (252ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (77ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (68ms) ResolveRequiredComponents (2ms) FinalizeReload (396ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (322ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (86ms) ProcessInitializeOnLoadAttributes (192ms) ProcessInitializeOnLoadMethodAttributes (34ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Refreshing native plugins compatible for Editor in 1.08 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3430 unused Assets / (1.0 MB). Loaded Objects now: 4039. Memory consumption went from 94.6 MB to 93.7 MB. Total: 4.184000 ms (FindLiveObjects: 0.200100 ms CreateObjectMapping: 0.092400 ms MarkObjects: 3.297700 ms DeleteObjects: 0.593200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Refreshing native plugins compatible for Editor in 3.42 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4039. Memory consumption went from 94.8 MB to 93.9 MB. Total: 7.891100 ms (FindLiveObjects: 0.640400 ms CreateObjectMapping: 0.191700 ms MarkObjects: 5.955200 ms DeleteObjects: 1.103000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.789 seconds Refreshing native plugins compatible for Editor in 1.88 ms, found 3 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.752 seconds Domain Reload Profiling: 1524ms BeginReloadAssembly (248ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (38ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (431ms) LoadAssemblies (440ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (126ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (109ms) ResolveRequiredComponents (3ms) FinalizeReload (752ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (624ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (209ms) ProcessInitializeOnLoadAttributes (335ms) ProcessInitializeOnLoadMethodAttributes (60ms) AfterProcessingInitializeOnLoad (12ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3430 unused Assets / (362.7 KB). Loaded Objects now: 4042. Memory consumption went from 94.7 MB to 94.3 MB. Total: 6.145000 ms (FindLiveObjects: 0.416400 ms CreateObjectMapping: 0.135700 ms MarkObjects: 4.944400 ms DeleteObjects: 0.647600 ms) Prepare: number of updated asset objects reloaded= 0