using Unity.VisualScripting; using UnityEngine; class VariableExamples { #region PlayerController public class PlayerController : MonoBehaviour { VariableDeclaration m_Velocity; void Start() { var variables = GetComponent(); m_Velocity = variables.declarations.GetDeclaration("velocity"); } void Update() { if (Input.GetKeyDown("space")) { var currentVelocity = (float)m_Velocity.value; m_Velocity.value = currentVelocity * 2f; } } } #endregion }