# Material Quality Keyword node The Material Quality Keyword node adds and uses global keywords MATERIAL_QUALITY_HIGH, MATERIAL_QUALITY_MEDIUM and MATERIAL_QUALITY_LOW and enables different behaviors for each one of the available quality types. **Note**: * Adding this keyword increases the amount of shader variants. * These quality keywords are only available in URP and HDRP, they are not available at the Built-in Render Pipeline. To manually set the quality level from a C# script, use the `UnityEngine.Rendering.MaterialQualityUtilities.SetGlobalShaderKeywords(...)` function. ## Additional resources: * [Keywords](Keywords.md)