#if U2D_ANIMATION_INSTALLED using NUnit.Framework; using UnityEngine.U2D.Animation; namespace UnityEngine.Rendering.Universal.Tests { class ShadowCaster2DTests { GameObject m_Obj; [SetUp] public void Setup() { m_Obj = new GameObject(); m_Obj.AddComponent(); } [TearDown] public void Cleanup() { Object.DestroyImmediate(m_Obj); } [Test] public void AddShadowCaster2DWithSpriteSkin() { m_Obj.AddComponent(); ShadowCaster2D shadowCaster2D = m_Obj.AddComponent(); // ShadowCaster2D.shadowShape2DProvider is always null on Standalone. #if UNITY_EDITOR Assert.That(shadowCaster2D.shadowShape2DProvider, Is.TypeOf(typeof(ShadowShape2DProvider_SpriteSkin))); #else Assert.That(shadowCaster2D.shadowShape2DProvider, Is.Null); #endif } [Test] public void AddShadowCaster2DWithSpriteSkinWhenInactive() { m_Obj.AddComponent(); m_Obj.SetActive(false); ShadowCaster2D shadowCaster2D = m_Obj.AddComponent(); Assert.That(shadowCaster2D.shadowShape2DProvider, Is.Null); m_Obj.SetActive(true); // ShadowCaster2D.shadowShape2DProvider is always null on Standalone. #if UNITY_EDITOR Assert.That(shadowCaster2D.shadowShape2DProvider, Is.TypeOf(typeof(ShadowShape2DProvider_SpriteSkin))); #else Assert.That(shadowCaster2D.shadowShape2DProvider, Is.Null); #endif } } } #endif