using System;
using UnityEngine;
namespace UnityEngine.Rendering.Universal
{
///
/// Class containing shader resources used for On-Tile Post Processing Feature.
///
[Serializable]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[Categorization.CategoryInfo(Name = "R: On Tile Post Process Resources", Order = 1000), HideInInspector]
class OnTilePostProcessResource : IRenderPipelineResources
{
[SerializeField, HideInInspector]
int m_Version = 0;
/// Current version of the resource container. Used only for upgrading a project.
public int version => m_Version;
///
/// Indicates whether the resource is available in a player build.
///
bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true;
[SerializeField]
[ResourcePath("Runtime/RendererFeatures/OnTileUberPost.shader")]
Shader m_UberPostShader;
///
/// Shader resources used for On Tile Post Processing.
///
public Shader uberPostShader
{
get => m_UberPostShader;
set => this.SetValueAndNotify(ref m_UberPostShader, value, nameof(m_UberPostShader));
}
}
}