using System; using UnityEngine; namespace UnityEngine.Rendering.Universal { /// /// Class containing shader resources used for On-Tile Post Processing Feature. /// [Serializable] [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))] [Categorization.CategoryInfo(Name = "R: On Tile Post Process Resources", Order = 1000), HideInInspector] class OnTilePostProcessResource : IRenderPipelineResources { [SerializeField, HideInInspector] int m_Version = 0; /// Current version of the resource container. Used only for upgrading a project. public int version => m_Version; /// /// Indicates whether the resource is available in a player build. /// bool IRenderPipelineGraphicsSettings.isAvailableInPlayerBuild => true; [SerializeField] [ResourcePath("Runtime/RendererFeatures/OnTileUberPost.shader")] Shader m_UberPostShader; /// /// Shader resources used for On Tile Post Processing. /// public Shader uberPostShader { get => m_UberPostShader; set => this.SetValueAndNotify(ref m_UberPostShader, value, nameof(m_UberPostShader)); } } }