[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release' [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-27T00:09:05.7341269Z" OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-01-27T00:09:05Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/jh04010421/study/first_study -logFile Logs/AssetImportWorker0.log -srvPort 3325 -licensingIpc LicenseClient-User -job-worker-count 11 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: C:/jh04010421/study/first_study C:/jh04010421/study/first_study [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [10128] Target information: Player connection [10128] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2043027953 [EditorId] 2043027953 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [10128] Host joined multi-casting on [225.0.0.222:54997]... Player connection [10128] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 11 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.44 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.4f1 (fdd3b8998ec4) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803) Vendor: NVIDIA VRAM: 7949 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56360 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.001851 seconds. - Loaded All Assemblies, in 0.303 seconds Native extension for WindowsStandalone target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.242 seconds Domain Reload Profiling: 542ms BeginReloadAssembly (96ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (131ms) LoadAssemblies (92ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (129ms) TypeCache.Refresh (128ms) TypeCache.ScanAssembly (119ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (243ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (221ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (90ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 18a6dbd7d44741e2beb9d4fb21ad1518 Correlation Id: b0bc134685555bdbe86c568bf38b4e7e External correlation Id: 1117367282098476040 Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.26s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-27T00:09:06.9947939Z" [Licensing::Module] Licensing Background thread has ended after 1.26s [Licensing::Module] Licensing is initialized (took 0.23s). [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX Product: Unity Personal Type: ULF Expiration: 2026-03-05T01:08:55Z [Licensing::Module] License group: Id: 14568598131100-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited - Loaded All Assemblies, in 0.696 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. Native extension for WindowsStandalone target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.418 seconds Domain Reload Profiling: 1110ms BeginReloadAssembly (360ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (20ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (264ms) LoadAssemblies (228ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (110ms) TypeCache.Refresh (86ms) TypeCache.ScanAssembly (78ms) BuildScriptInfoCaches (20ms) ResolveRequiredComponents (2ms) FinalizeReload (419ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (355ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1ms) SetLoadedEditorAssemblies (2ms) BeforeProcessingInitializeOnLoad (88ms) ProcessInitializeOnLoadAttributes (223ms) ProcessInitializeOnLoadMethodAttributes (35ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.86 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3820 unused Assets / (1.2 MB). Loaded Objects now: 4411. Memory consumption went from 98.0 MB to 96.8 MB. Total: 4.603100 ms (FindLiveObjects: 0.257000 ms CreateObjectMapping: 0.153100 ms MarkObjects: 3.535200 ms DeleteObjects: 0.657300 ms) ======================================================================== Received Import Request. Time since last request: 496.041289 seconds. path: Packages/com.unity.cinemachine/Runtime/Debug/CinemachineRuntimeTheme.tss artifactKey: Guid(df9aec944f4474a04847b6d6375e4138) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Packages/com.unity.cinemachine/Runtime/Debug/CinemachineRuntimeTheme.tss using Guid(df9aec944f4474a04847b6d6375e4138) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1a623ca78a700051f821935384c689d5') in 0.0972647 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 29 ======================================================================== Received Import Request. Time since last request: 1.547680 seconds. path: Assets/InputSystem_Actions.inputactions artifactKey: Guid(7f105f64cd21d2848ab7f4223cd4bd15) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) Start importing Assets/InputSystem_Actions.inputactions using Guid(7f105f64cd21d2848ab7f4223cd4bd15) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '732440fbfe45e94a5baf786f4eda2100') in 0.1907963 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 23 ======================================================================== Received Import Request. Time since last request: 0.000019 seconds. path: Assets/Player/anicon/sAtk_AnimeCon.controller artifactKey: Guid(cfd206a77c8e68b44b312a4f2405feff) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) Start importing Assets/Player/anicon/sAtk_AnimeCon.controller using Guid(cfd206a77c8e68b44b312a4f2405feff) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '1002833f08a08210376379c8c2b37d99') in 0.013142 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7 ======================================================================== Received Import Request. Time since last request: 0.000020 seconds. path: Assets/Images/attack_effect_0 1.controller artifactKey: Guid(6161288dc85e3014f984effcd0e30e9a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) Start importing Assets/Images/attack_effect_0 1.controller using Guid(6161288dc85e3014f984effcd0e30e9a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'd8373cf83d36678fe900955b06c60248') in 0.0051179 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4 ======================================================================== Received Import Request. Time since last request: 0.000031 seconds. path: Assets/Player/anicon/Nano_AnimeCon.controller artifactKey: Guid(371a71d6cdc800644a1e6afe649c7182) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) Start importing Assets/Player/anicon/Nano_AnimeCon.controller using Guid(371a71d6cdc800644a1e6afe649c7182) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'af7af8f79698094f37320a9bc89eac70') in 0.0049199 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 21 ======================================================================== Received Import Request. Time since last request: 0.000014 seconds. path: Assets/Player/anicon/aAtk_AnimeCon.controller artifactKey: Guid(5b3ab30456836f949b6931934afc3a7a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) Start importing Assets/Player/anicon/aAtk_AnimeCon.controller using Guid(5b3ab30456836f949b6931934afc3a7a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'f7b2f14c27d45b93326989e7b07442fb') in 0.0049053 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7 ======================================================================== Received Prepare Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.585 seconds Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins. Native extension for WindowsStandalone target not found Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.655 seconds Domain Reload Profiling: 1234ms BeginReloadAssembly (183ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (22ms) LoadAllAssembliesAndSetupDomain (341ms) LoadAssemblies (311ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (122ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (110ms) ResolveRequiredComponents (4ms) FinalizeReload (656ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (528ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (144ms) ProcessInitializeOnLoadAttributes (322ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3818 unused Assets / (1.0 MB). Loaded Objects now: 4470. Memory consumption went from 99.5 MB to 98.5 MB. Total: 4.931900 ms (FindLiveObjects: 0.259300 ms CreateObjectMapping: 0.124300 ms MarkObjects: 3.849500 ms DeleteObjects: 0.698100 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0