윤지호 | 유니티 연습

20226.01.21 수정
This commit is contained in:
윤지호_yebb 2026-01-21 21:37:37 +09:00
parent 3a2706d608
commit e0934f426e
59 changed files with 40046 additions and 6060 deletions

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using System.Collections;
using System.Collections.Generic;
using TreeEditor;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
Rigidbody2D rbody;
float axisH = 0.0f; // 입력
public float speed = 3.0f; // 이동 속도
public float jump = 9.0f;
public LayerMask groundLayer;
bool isDead = false;
bool onGround = false;
Animator animator;
public string stopAnime = "PlayerStop";
public string moveAnime = "PlayerMove";
public string jumpAnime = "PlayerJump";
public string goalAnime = "PlayerGoal";
public string deadAnime = "PlayerOver";
string nowAnime = "";
string oldAnime = "";
// Start is called before the first frame update
void Start()
{
rbody = GetComponent<Rigidbody2D>();
//Animator 가져오기
animator = GetComponent<Animator>();
nowAnime = stopAnime;
oldAnime = stopAnime;
}
// Update is called once per frame
void Update()
{
axisH = Input.GetAxisRaw("Horizontal");
if(isDead)
{
return;
}
if(axisH > 0.0f) {
Debug.Log("오른쪽 이동");
transform.localScale = new Vector2(1, 1);
}
else if (axisH < 0.0f)
{
Debug.Log("왼쪽 이동");
transform.localScale = new Vector2(-1, 1);
}
}
private void FixedUpdate()
{
onGround = Physics2D.Linecast(transform.position,
transform.position - (transform.up * 0.1f),
groundLayer);
if (onGround || axisH != 0)
{
rbody.velocity = new Vector2(speed * axisH, rbody.velocity.y);
}
if (onGround)
{
Debug.Log("점프!");
Vector2 jumpPw = new Vector2(0, jump);
rbody.AddForce(jumpPw, ForceMode2D.Impulse);
}
if(onGround)
{
if(axisH == 0)
{
nowAnime = stopAnime;
}
else
{
nowAnime = moveAnime;
}
}
else
{
nowAnime = jumpAnime;
}
if(nowAnime != oldAnime)
{
oldAnime = nowAnime;
animator.Play(nowAnime);
}
}
public void Jump()
{
Debug.Log(" 점프 버튼 눌림! ");
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.contacts[0].normal.y > 0.7f)
{
onGround = true;
}
}
private void OnCollisionExit2D(Collider2D collision)
{
onGround = false;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Goal")
{
Goal();
}
else if (collision.gameObject.tag == "Dead" && !isDead)
{
GameOver();
}
}
public void Goal()
{
animator.Play(goalAnime);
}
public void GameOver()
{
animator.Play(deadAnime);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainCameraController : MonoBehaviour
{
[SerializeField] Transform player;
[SerializeField] float smoothing = 0.2f;
[SerializeField] Vector2 minCameraBoundary;
[SerializeField] Vector2 maxCameraBoundary;
private void FixedUpdate()
{
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targetPos.x = Mathf.Clamp(targetPos.x, minCameraBoundary.x, maxCameraBoundary.x);
targetPos.y = Mathf.Clamp(targetPos.y, minCameraBoundary.y, maxCameraBoundary.y);
transform.position = Vector3.Lerp(transform.position, targetPos, smoothing);
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using System.Collections;
using System.Collections.Generic;
using TreeEditor;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
Rigidbody2D rbody;
float axisH = 0.0f; // 입력
public float speed = 3.0f; // 이동 속도
public float jump = 7.0f; // 점프력
public LayerMask groundLayer; // 착지할 수 있는 레이어
bool goJump = false; // 점프 개시 플래그
bool isDead = false; // 사망 플래그
bool onGround = false; // 지면에 서 있는 플래그
Animator animator;
//public static string gameState = "playing"; // 게임 상태
// Start is called before the first frame update
void Start()
{
//Rigidbody2D 가져오기
rbody = GetComponent<Rigidbody2D>();
//Animator 가져오기
animator = GetComponent<Animator>();
//gameState = "playing"; // 게임중
}
// Update is called once per frame
void Update()
{
// 수평 방향의 입력 확인
axisH = Input.GetAxisRaw("Horizontal");
if (isDead)
{
return;
}
if (onGround)
{
animator.SetBool("jump", false);
}
else
{
animator.SetBool("jump", true);
}
// 방향 조절
if (axisH != 0) // 0이 아니면 (왼쪽이든 오른쪽이든 누르고 있으면)
{
animator.SetBool("Move", true);
float direction = axisH > 0 ? 1 : -1;
transform.localScale = new Vector2(direction, 1);
}
else
{
animator.SetBool("Move", false);
}
// 캐릭터 점프하기
if (Input.GetButtonDown("Jump"))
{
Jump();
}
}
private void FixedUpdate()
{
onGround = Physics2D.Linecast(transform.position,
transform.position - (transform.up * 0.1f),
groundLayer);
if (isDead)
{
return;
}
if (onGround || axisH != 0)
{
// 지면 위 or 속도가 0 아님
// 속도 갱신하기
rbody.linearVelocity = new Vector2(speed * axisH, rbody.linearVelocity.y);
}
if (onGround && goJump)
{
Debug.Log("점프!");
Vector2 jumpPw = new Vector2(0, jump);
rbody.AddForce(jumpPw, ForceMode2D.Impulse);
goJump = false;
}
}
public void Jump()
{
animator.SetBool("jump", true);
goJump = true;
Debug.Log(" 점프 버튼 눌림! ");
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Goal")
{
Goal();
}
else if (collision.gameObject.tag == "Dead")
{
GameOver();
}
}
public void Goal()
{
GameStop();
}
public void GameOver()
{
isDead = true;
GameStop();
}
void GameStop()
{
// Rigidbody2D 가져오기
Rigidbody2D rbody = GetComponent<Rigidbody2D>();
// 속도를 0으로 하여 강제 정지
rbody.linearVelocity = new Vector2 (0, 0);
}
}

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@ -0,0 +1,131 @@
using System.Collections;
using System.Collections.Generic;
using TreeEditor;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerController2 : MonoBehaviour
{
[SerializeField] private Rigidbody2D rbody;
private Vector2 moveInput;
[SerializeField] private float speed = 3.0f; // 이동 속도
[SerializeField] private float dashspeed = 5.4f;
[SerializeField] private float jumpForce = 5.0f; // 점프력
private float axisH = 0.0f; // 좌우 입력 값 저장
bool isDash = false; // 대시 플래그
bool goJump = false; // 점프 개시 플래그
bool isDead = false; // 사망 플래그
bool onGround = false; // 지면에 서 있는 플래그
public LayerMask groundLayer; // 착지할 수 있는 레이어
private Animator animator;
// Start is called before the first frame update
void Start()
{
//Rigidbody2D 가져오기
rbody = GetComponent<Rigidbody2D>();
//Animator 가져오기
animator = GetComponent<Animator>();
}
void OnMove(InputValue value)
{
// Vector2 값 중 x축(좌우) 값만 가져옴
Vector2 inputVector = value.Get<Vector2>();
axisH = inputVector.x;
}
void OnDash(InputValue value)
{
isDash = value.isPressed;
animator.SetBool("Dash", isDash);
if (isDash) Debug.Log("대시 중...");
else Debug.Log("대시 중단");
}
public void OnJump(InputValue value)
{
// 버튼이 눌린 순간(isPressed)이고 지면 위라면 점프 예약
if (value.isPressed && onGround)
{
goJump = true;
animator.SetBool("jump", true);
Debug.Log(" 점프 버튼 눌림! ");
}
}
// Update is called once per frame
void Update()
{
if (isDead)
{
return;
}
animator.SetBool("jump", !onGround);
// 방향 조절
if (axisH != 0)
{
animator.SetBool("Move", true);
float direction = axisH > 0 ? 1 : -1;
transform.localScale = new Vector2(direction, 1);
}
else
{
animator.SetBool("Move", false);
animator.SetBool("Dash", false);
}
}
private void FixedUpdate()
{
onGround = Physics2D.Linecast(transform.position,
transform.position - (transform.up * 0.1f),
groundLayer);
if (isDead)
{
return;
}
float currentSpeed = (isDash && onGround) ? dashspeed : speed;
rbody.linearVelocity = new Vector2(axisH * currentSpeed, rbody.linearVelocity.y);
if (goJump)
{
Debug.Log("점프!");
rbody.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
goJump = false;
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Goal"))
{
GameStop();
}
else if (collision.CompareTag("Dead"))
{
GameOver();
}
}
public void GameStop()
{
rbody.linearVelocity = Vector2.zero;
}
public void GameOver()
{
isDead = true;
animator.SetBool("Move", false);
GameStop();
}
}

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[Licensing::Module] Trying to connect to existing licensing client channel...
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T07:41:33.2008157Z"
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Date: 2026-01-21T07:41:33Z
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Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [29848] Target information:
Player connection [29848] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 763190654 [EditorId] 763190654 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [29848] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [29848] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
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Vendor: NVIDIA
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Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56496
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
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Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T07:41:34.6303744Z"
[Licensing::Module] Licensing Background thread has ended after 1.43s
[Licensing::Module] Licensing is initialized (took 0.29s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
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Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Unloading 3429 unused Assets / (1.2 MB). Loaded Objects now: 4017.
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path: Assets/Scripts/PlayerController2.cs
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Exiting without the bug reporter. Application will terminate with return code 0

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[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T08:51:14.553593Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
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Date: 2026-01-21T08:51:14Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker3
-projectPath
C:/jh04010421/study/first_study
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Logs/AssetImportWorker3.log
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7167
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11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [34568] Target information:
Player connection [34568] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 886603489 [EditorId] 886603489 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [34568] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [34568] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.51 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56624
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003838 seconds.
- Loaded All Assemblies, in 0.427 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.377 seconds
Domain Reload Profiling: 801ms
BeginReloadAssembly (154ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (52ms)
LoadAllAssembliesAndSetupDomain (168ms)
LoadAssemblies (148ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (166ms)
TypeCache.Refresh (164ms)
TypeCache.ScanAssembly (152ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (378ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (340ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (44ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (86ms)
ProcessInitializeOnLoadAttributes (137ms)
ProcessInitializeOnLoadMethodAttributes (69ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: e67d49e43352411c9ff194e4bf795b6e
Correlation Id: f659d8c0c9d74e198390ca539eb89df2
External correlation Id: 5091015359851171133
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.70s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T08:51:16.2593968Z"
[Licensing::Module] Licensing Background thread has ended after 1.71s
[Licensing::Module] Licensing is initialized (took 0.16s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.836 seconds
Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.581 seconds
Domain Reload Profiling: 1409ms
BeginReloadAssembly (341ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (32ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (39ms)
LoadAllAssembliesAndSetupDomain (405ms)
LoadAssemblies (349ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (167ms)
TypeCache.Refresh (128ms)
TypeCache.ScanAssembly (114ms)
BuildScriptInfoCaches (35ms)
ResolveRequiredComponents (2ms)
FinalizeReload (581ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (484ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (134ms)
ProcessInitializeOnLoadAttributes (288ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 2.23 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.8 MB). Loaded Objects now: 4017.
Memory consumption went from 92.5 MB to 91.7 MB.
Total: 5.559500 ms (FindLiveObjects: 0.229600 ms CreateObjectMapping: 0.114700 ms MarkObjects: 4.574800 ms DeleteObjects: 0.639300 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.647 seconds
Refreshing native plugins compatible for Editor in 2.64 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.586 seconds
Domain Reload Profiling: 1224ms
BeginReloadAssembly (191ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (36ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (37ms)
LoadAllAssembliesAndSetupDomain (372ms)
LoadAssemblies (365ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (110ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (95ms)
ResolveRequiredComponents (5ms)
FinalizeReload (587ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (489ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (153ms)
ProcessInitializeOnLoadAttributes (267ms)
ProcessInitializeOnLoadMethodAttributes (53ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.7 MB). Loaded Objects now: 4021.
Memory consumption went from 92.7 MB to 92.0 MB.
Total: 5.124300 ms (FindLiveObjects: 0.229300 ms CreateObjectMapping: 0.102500 ms MarkObjects: 4.204400 ms DeleteObjects: 0.586800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.502 seconds
Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.484 seconds
Domain Reload Profiling: 980ms
BeginReloadAssembly (171ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (267ms)
LoadAssemblies (265ms)
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AnalyzeDomain (85ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (77ms)
ResolveRequiredComponents (2ms)
FinalizeReload (485ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (407ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
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ProcessInitializeOnLoadAttributes (244ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 2.48 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4024.
Memory consumption went from 94.6 MB to 93.8 MB.
Total: 5.130600 ms (FindLiveObjects: 0.297400 ms CreateObjectMapping: 0.174600 ms MarkObjects: 4.090800 ms DeleteObjects: 0.566600 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,274 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T08:51:14.5634975Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-21T08:51:14Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker5
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C:/jh04010421/study/first_study
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Logs/AssetImportWorker5.log
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7167
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11
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8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [32808] Target information:
Player connection [32808] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2180443749 [EditorId] 2180443749 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [32808] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [32808] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 3.31 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56004
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002696 seconds.
- Loaded All Assemblies, in 0.412 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.371 seconds
Domain Reload Profiling: 778ms
BeginReloadAssembly (145ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (166ms)
LoadAssemblies (138ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms)
TypeCache.Refresh (162ms)
TypeCache.ScanAssembly (149ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (372ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (334ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (39ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (79ms)
ProcessInitializeOnLoadAttributes (145ms)
ProcessInitializeOnLoadMethodAttributes (68ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: fd9175b8aed849f1b48737c5b81ff953
Correlation Id: f659d8c0c9d74e198390ca539eb89df2
External correlation Id: 2879253968009473601
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.69s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T08:51:16.2597299Z"
[Licensing::Module] Licensing Background thread has ended after 1.70s
[Licensing::Module] Licensing is initialized (took 0.20s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.876 seconds
Refreshing native plugins compatible for Editor in 1.90 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.580 seconds
Domain Reload Profiling: 1447ms
BeginReloadAssembly (383ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (26ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (402ms)
LoadAssemblies (347ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (164ms)
TypeCache.Refresh (125ms)
TypeCache.ScanAssembly (110ms)
BuildScriptInfoCaches (33ms)
ResolveRequiredComponents (3ms)
FinalizeReload (580ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (484ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (126ms)
ProcessInitializeOnLoadAttributes (294ms)
ProcessInitializeOnLoadMethodAttributes (49ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.9 MB). Loaded Objects now: 4017.
Memory consumption went from 92.5 MB to 91.7 MB.
Total: 4.970100 ms (FindLiveObjects: 0.341300 ms CreateObjectMapping: 0.105200 ms MarkObjects: 3.879700 ms DeleteObjects: 0.642800 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.635 seconds
Refreshing native plugins compatible for Editor in 2.13 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.625 seconds
Domain Reload Profiling: 1250ms
BeginReloadAssembly (185ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (35ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (35ms)
LoadAllAssembliesAndSetupDomain (365ms)
LoadAssemblies (360ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (102ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (91ms)
ResolveRequiredComponents (2ms)
FinalizeReload (626ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (513ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (163ms)
ProcessInitializeOnLoadAttributes (282ms)
ProcessInitializeOnLoadMethodAttributes (50ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4021.
Memory consumption went from 92.7 MB to 92.0 MB.
Total: 5.845400 ms (FindLiveObjects: 0.317800 ms CreateObjectMapping: 0.187800 ms MarkObjects: 4.735500 ms DeleteObjects: 0.603100 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

File diff suppressed because it is too large Load Diff

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@ -86,3 +86,29 @@ The following packages were updated:
com.unity.test-framework from version 1.1.31 to 1.1.33
com.unity.textmeshpro from version 3.0.6 to 3.0.7
com.unity.timeline from version 1.7.1 to 1.7.7
=== Wed Jan 21 16:13:42 2026
Packages were changed.
Update Mode: updateDependencies
The following packages were added:
com.unity.modules.adaptiveperformance@1.0.0
com.unity.modules.vectorgraphics@1.0.0
com.unity.modules.accessibility@1.0.0
com.unity.multiplayer.center@1.0.1
The following packages were updated:
com.unity.2d.animation from version 9.2.0 to 13.0.2
com.unity.2d.aseprite from version 1.1.10 to 3.0.1
com.unity.2d.pixel-perfect from version 5.1.0 to 5.1.1
com.unity.2d.psdimporter from version 8.1.0 to 12.0.1
com.unity.2d.spriteshape from version 9.1.0 to 13.0.0
com.unity.ai.navigation from version 1.1.6 to 2.0.9
com.unity.collab-proxy from version 2.7.1 to 2.11.2
com.unity.ide.rider from version 3.0.36 to 3.0.38
com.unity.ide.visualstudio from version 2.0.22 to 2.0.26
com.unity.test-framework from version 1.1.33 to 1.6.0
com.unity.timeline from version 1.7.7 to 1.8.10
com.unity.ugui from version 1.0.0 to 2.0.0
The following packages were removed:
com.unity.textmeshpro@3.0.7

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@ -0,0 +1,6 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -0,0 +1,54 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -0,0 +1,54 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -0,0 +1,10 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -0,0 +1,206 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -0,0 +1,8 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -0,0 +1,206 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@ -0,0 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler

View File

@ -1,4 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2022.3.62f3/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2022.3.62f3/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

View File

@ -1,21 +1,25 @@
{
"dependencies": {
"com.unity.2d.animation": "9.2.0",
"com.unity.2d.aseprite": "1.1.10",
"com.unity.2d.pixel-perfect": "5.1.0",
"com.unity.2d.psdimporter": "8.1.0",
"com.unity.2d.animation": "13.0.2",
"com.unity.2d.aseprite": "3.0.1",
"com.unity.2d.pixel-perfect": "5.1.1",
"com.unity.2d.psdimporter": "12.0.1",
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.spriteshape": "9.1.0",
"com.unity.2d.spriteshape": "13.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.ai.navigation": "1.1.6",
"com.unity.collab-proxy": "2.7.1",
"com.unity.ide.rider": "3.0.36",
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.ai.navigation": "2.0.9",
"com.unity.collab-proxy": "2.11.2",
"com.unity.device-simulator.devices": "1.0.1",
"com.unity.ide.rider": "3.0.38",
"com.unity.ide.visualstudio": "2.0.26",
"com.unity.ide.vscode": "1.2.5",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.7",
"com.unity.timeline": "1.7.7",
"com.unity.ugui": "1.0.0",
"com.unity.inputsystem": "1.17.0",
"com.unity.multiplayer.center": "1.0.1",
"com.unity.test-framework": "1.6.0",
"com.unity.timeline": "1.8.10",
"com.unity.ugui": "2.0.0",
"com.unity.modules.accessibility": "1.0.0",
"com.unity.modules.adaptiveperformance": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
@ -42,6 +46,7 @@
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vectorgraphics": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",

View File

@ -1,45 +1,48 @@
{
"dependencies": {
"com.unity.2d.animation": {
"version": "9.2.0",
"version": "13.0.2",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.2d.common": "8.1.0",
"com.unity.2d.common": "12.0.1",
"com.unity.2d.sprite": "1.0.0",
"com.unity.collections": "1.1.0",
"com.unity.collections": "2.4.3",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.uielements": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.2d.aseprite": {
"version": "1.1.10",
"version": "3.0.1",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.2d.common": "6.0.6",
"com.unity.2d.common": "12.0.1",
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.mathematics": "1.2.6",
"com.unity.modules.animation": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.2d.common": {
"version": "8.1.0",
"version": "12.0.1",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.burst": "1.7.3",
"com.unity.burst": "1.8.4",
"com.unity.2d.sprite": "1.0.0",
"com.unity.collections": "2.4.3",
"com.unity.mathematics": "1.1.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.uielements": "1.0.0"
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.2d.pixel-perfect": {
"version": "5.1.0",
"version": "5.1.1",
"depth": 0,
"source": "registry",
"dependencies": {
@ -48,13 +51,13 @@
"url": "https://packages.unity.com"
},
"com.unity.2d.psdimporter": {
"version": "8.1.0",
"version": "12.0.1",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.2d.common": "8.1.0",
"com.unity.2d.common": "12.0.1",
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.animation": "9.2.0"
"com.unity.2d.tilemap": "1.0.0"
},
"url": "https://packages.unity.com"
},
@ -65,11 +68,11 @@
"dependencies": {}
},
"com.unity.2d.spriteshape": {
"version": "9.1.0",
"version": "13.0.0",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.2d.common": "8.1.0",
"com.unity.2d.common": "12.0.0",
"com.unity.mathematics": "1.1.0",
"com.unity.modules.physics2d": "1.0.0"
},
@ -85,7 +88,7 @@
}
},
"com.unity.ai.navigation": {
"version": "1.1.6",
"version": "2.0.9",
"depth": 0,
"source": "registry",
"dependencies": {
@ -94,7 +97,7 @@
"url": "https://packages.unity.com"
},
"com.unity.burst": {
"version": "1.8.21",
"version": "1.8.27",
"depth": 2,
"source": "registry",
"dependencies": {
@ -104,31 +107,40 @@
"url": "https://packages.unity.com"
},
"com.unity.collab-proxy": {
"version": "2.7.1",
"version": "2.11.2",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.collections": {
"version": "1.2.4",
"version": "2.6.2",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.burst": "1.6.6",
"com.unity.test-framework": "1.1.31"
"com.unity.burst": "1.8.23",
"com.unity.mathematics": "1.3.2",
"com.unity.test-framework": "1.4.6",
"com.unity.nuget.mono-cecil": "1.11.5",
"com.unity.test-framework.performance": "3.0.3"
},
"url": "https://packages.unity.com"
},
"com.unity.ext.nunit": {
"version": "1.0.6",
"depth": 1,
"com.unity.device-simulator.devices": {
"version": "1.0.1",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.ext.nunit": {
"version": "2.0.5",
"depth": 1,
"source": "builtin",
"dependencies": {}
},
"com.unity.ide.rider": {
"version": "3.0.36",
"version": "3.0.38",
"depth": 0,
"source": "registry",
"dependencies": {
@ -137,11 +149,11 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
"version": "2.0.22",
"version": "2.0.26",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.test-framework": "1.1.9"
"com.unity.test-framework": "1.1.33"
},
"url": "https://packages.unity.com"
},
@ -152,35 +164,59 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.inputsystem": {
"version": "1.17.0",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.uielements": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.mathematics": {
"version": "1.2.6",
"version": "1.3.3",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.33",
"com.unity.multiplayer.center": {
"version": "1.0.1",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.uielements": "1.0.0"
}
},
"com.unity.nuget.mono-cecil": {
"version": "1.11.6",
"depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.6.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.ext.nunit": "2.0.3",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
}
},
"com.unity.test-framework.performance": {
"version": "3.2.0",
"depth": 2,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6",
"com.unity.modules.imgui": "1.0.0",
"com.unity.test-framework": "1.1.33",
"com.unity.modules.jsonserialize": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.textmeshpro": {
"version": "3.0.7",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ugui": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.timeline": {
"version": "1.7.7",
"version": "1.8.10",
"depth": 0,
"source": "registry",
"dependencies": {
@ -192,7 +228,7 @@
"url": "https://packages.unity.com"
},
"com.unity.ugui": {
"version": "1.0.0",
"version": "2.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
@ -200,6 +236,20 @@
"com.unity.modules.imgui": "1.0.0"
}
},
"com.unity.modules.accessibility": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.adaptiveperformance": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.subsystems": "1.0.0"
}
},
"com.unity.modules.ai": {
"version": "1.0.0",
"depth": 0,
@ -247,6 +297,12 @@
"com.unity.modules.animation": "1.0.0"
}
},
"com.unity.modules.hierarchycore": {
"version": "1.0.0",
"depth": 1,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.imageconversion": {
"version": "1.0.0",
"depth": 0,
@ -335,7 +391,9 @@
"dependencies": {
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.hierarchycore": "1.0.0",
"com.unity.modules.physics": "1.0.0"
}
},
"com.unity.modules.umbra": {
@ -399,6 +457,16 @@
"com.unity.modules.imageconversion": "1.0.0"
}
},
"com.unity.modules.vectorgraphics": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0"
}
},
"com.unity.modules.vehicles": {
"version": "1.0.0",
"depth": 0,

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