study/first_study/Logs/AssetImportWorker3.log

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[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-21T08:51:14.553593Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-01-21T08:51:14Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker3
-projectPath
C:/jh04010421/study/first_study
-logFile
Logs/AssetImportWorker3.log
-srvPort
7167
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [34568] Target information:
Player connection [34568] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 886603489 [EditorId] 886603489 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [34568] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [34568] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.51 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56624
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003838 seconds.
- Loaded All Assemblies, in 0.427 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.377 seconds
Domain Reload Profiling: 801ms
BeginReloadAssembly (154ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (52ms)
LoadAllAssembliesAndSetupDomain (168ms)
LoadAssemblies (148ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (166ms)
TypeCache.Refresh (164ms)
TypeCache.ScanAssembly (152ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (378ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (340ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (44ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (86ms)
ProcessInitializeOnLoadAttributes (137ms)
ProcessInitializeOnLoadMethodAttributes (69ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: e67d49e43352411c9ff194e4bf795b6e
Correlation Id: f659d8c0c9d74e198390ca539eb89df2
External correlation Id: 5091015359851171133
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.70s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-21T08:51:16.2593968Z"
[Licensing::Module] Licensing Background thread has ended after 1.71s
[Licensing::Module] Licensing is initialized (took 0.16s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.836 seconds
Refreshing native plugins compatible for Editor in 1.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.581 seconds
Domain Reload Profiling: 1409ms
BeginReloadAssembly (341ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (27ms)
RebuildCommonClasses (32ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (39ms)
LoadAllAssembliesAndSetupDomain (405ms)
LoadAssemblies (349ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (167ms)
TypeCache.Refresh (128ms)
TypeCache.ScanAssembly (114ms)
BuildScriptInfoCaches (35ms)
ResolveRequiredComponents (2ms)
FinalizeReload (581ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (484ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (134ms)
ProcessInitializeOnLoadAttributes (288ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 2.23 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3429 unused Assets / (0.8 MB). Loaded Objects now: 4017.
Memory consumption went from 92.5 MB to 91.7 MB.
Total: 5.559500 ms (FindLiveObjects: 0.229600 ms CreateObjectMapping: 0.114700 ms MarkObjects: 4.574800 ms DeleteObjects: 0.639300 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.647 seconds
Refreshing native plugins compatible for Editor in 2.64 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.586 seconds
Domain Reload Profiling: 1224ms
BeginReloadAssembly (191ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (36ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (37ms)
LoadAllAssembliesAndSetupDomain (372ms)
LoadAssemblies (365ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (110ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (95ms)
ResolveRequiredComponents (5ms)
FinalizeReload (587ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (489ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (153ms)
ProcessInitializeOnLoadAttributes (267ms)
ProcessInitializeOnLoadMethodAttributes (53ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Refreshing native plugins compatible for Editor in 2.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.7 MB). Loaded Objects now: 4021.
Memory consumption went from 92.7 MB to 92.0 MB.
Total: 5.124300 ms (FindLiveObjects: 0.229300 ms CreateObjectMapping: 0.102500 ms MarkObjects: 4.204400 ms DeleteObjects: 0.586800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-27T08:41:06Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.502 seconds
Refreshing native plugins compatible for Editor in 1.29 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.484 seconds
Domain Reload Profiling: 980ms
BeginReloadAssembly (171ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (29ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (24ms)
LoadAllAssembliesAndSetupDomain (267ms)
LoadAssemblies (265ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (85ms)
TypeCache.Refresh (4ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (77ms)
ResolveRequiredComponents (2ms)
FinalizeReload (485ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (407ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (244ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 2.48 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3427 unused Assets / (0.8 MB). Loaded Objects now: 4024.
Memory consumption went from 94.6 MB to 93.8 MB.
Total: 5.130600 ms (FindLiveObjects: 0.297400 ms CreateObjectMapping: 0.174600 ms MarkObjects: 4.090800 ms DeleteObjects: 0.566600 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0