study/first_study/Logs/AssetImportWorker1-prev.log

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[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
2026-01-20 02:44:07 +00:00
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-20T01:22:39.282581Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
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Date: 2026-01-20T01:22:39Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
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AssetImportWorker1
-projectPath
C:/jh04010421/study/first_study
-logFile
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Logs/AssetImportWorker1.log
-srvPort
7511
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
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Player connection [22664] Target information:
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Player connection [22664] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 41157094 [EditorId] 41157094 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [22664] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [22664] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
2026-01-20 02:44:07 +00:00
Refreshing native plugins compatible for Editor in 2.60 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56996
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
2026-01-20 02:44:07 +00:00
Registered in 0.002658 seconds.
- Loaded All Assemblies, in 0.361 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
2026-01-20 02:44:07 +00:00
- Finished resetting the current domain, in 0.412 seconds
Domain Reload Profiling: 769ms
BeginReloadAssembly (123ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (0ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (39ms)
LoadAllAssembliesAndSetupDomain (159ms)
LoadAssemblies (118ms)
RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (156ms)
TypeCache.Refresh (155ms)
TypeCache.ScanAssembly (141ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
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FinalizeReload (413ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (368ms)
LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (47ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (143ms)
ProcessInitializeOnLoadMethodAttributes (78ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
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Session Id: f1006403991a494a9fdaff0e3f829b01
Correlation Id: f659d8c0c9d74e198390ca539eb89df2
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External correlation Id: 7156379321259075276
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.68s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-20T01:22:40.9679922Z"
[Licensing::Module] Licensing Background thread has ended after 1.69s
[Licensing::Module] Licensing is initialized (took 0.15s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-26T02:21:16Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
2026-01-20 02:44:07 +00:00
- Loaded All Assemblies, in 1.162 seconds
Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
2026-01-20 02:44:07 +00:00
- Finished resetting the current domain, in 0.685 seconds
Domain Reload Profiling: 1837ms
BeginReloadAssembly (391ms)
ExecutionOrderSort (0ms)
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DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (36ms)
RebuildCommonClasses (54ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (633ms)
LoadAssemblies (539ms)
RebuildTransferFunctionScriptingTraits (0ms)
2026-01-20 02:44:07 +00:00
AnalyzeDomain (246ms)
TypeCache.Refresh (194ms)
TypeCache.ScanAssembly (180ms)
BuildScriptInfoCaches (39ms)
ResolveRequiredComponents (10ms)
FinalizeReload (685ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (504ms)
LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (156ms)
ProcessInitializeOnLoadAttributes (281ms)
ProcessInitializeOnLoadMethodAttributes (51ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
2026-01-20 02:44:07 +00:00
AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 2.21 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
2026-01-20 02:44:07 +00:00
Unloading 6220 unused Assets / (4.1 MB). Loaded Objects now: 7018.
Memory consumption went from 150.4 MB to 146.3 MB.
Total: 11.495300 ms (FindLiveObjects: 0.669400 ms CreateObjectMapping: 0.485600 ms MarkObjects: 7.275900 ms DeleteObjects: 3.062800 ms)
========================================================================
Received Import Request.
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Time since last request: 5015.278877 seconds.
path: Assets/Settings/DefaultVolumeProfile.asset
artifactKey: Guid(ab09877e2e707104187f6f83e2f62510) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/Settings/DefaultVolumeProfile.asset using Guid(ab09877e2e707104187f6f83e2f62510) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '06367131beab7866c9055351104afce9') in 0.0646709 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
2026-01-20 02:44:07 +00:00
Time since last request: 0.000013 seconds.
path: Assets/Settings/UniversalRenderPipelineGlobalSettings.asset
artifactKey: Guid(18dc0cd2c080841dea60987a38ce93fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/Settings/UniversalRenderPipelineGlobalSettings.asset using Guid(18dc0cd2c080841dea60987a38ce93fa) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '2636c27022f61549df8903b227fb43d4') in 0.0719623 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
2026-01-20 02:44:07 +00:00
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-26T02:21:16Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.757 seconds
Refreshing native plugins compatible for Editor in 0.88 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
2026-01-20 02:44:07 +00:00
- Finished resetting the current domain, in 0.661 seconds
Domain Reload Profiling: 1410ms
BeginReloadAssembly (216ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2026-01-20 02:44:07 +00:00
CreateAndSetChildDomain (40ms)
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (11ms)
2026-01-20 02:44:07 +00:00
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (445ms)
LoadAssemblies (425ms)
RebuildTransferFunctionScriptingTraits (0ms)
2026-01-20 02:44:07 +00:00
AnalyzeDomain (134ms)
TypeCache.Refresh (7ms)
TypeCache.ScanAssembly (0ms)
2026-01-20 02:44:07 +00:00
BuildScriptInfoCaches (115ms)
ResolveRequiredComponents (7ms)
FinalizeReload (661ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2026-01-20 02:44:07 +00:00
SetupLoadedEditorAssemblies (530ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
2026-01-20 02:44:07 +00:00
BeforeProcessingInitializeOnLoad (160ms)
ProcessInitializeOnLoadAttributes (291ms)
ProcessInitializeOnLoadMethodAttributes (61ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
2026-01-20 02:44:07 +00:00
AwakeInstancesAfterBackupRestoration (15ms)
Refreshing native plugins compatible for Editor in 1.96 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
2026-01-20 02:44:07 +00:00
Unloading 6218 unused Assets / (3.2 MB). Loaded Objects now: 7036.
Memory consumption went from 155.9 MB to 152.7 MB.
Total: 8.583900 ms (FindLiveObjects: 0.558800 ms CreateObjectMapping: 0.416500 ms MarkObjects: 5.751300 ms DeleteObjects: 1.855600 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0