study/first_study/Logs/AssetImportWorker0-prev.log

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[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-20T01:22:39.2765787Z"
OS: 'Windows 11 (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
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Date: 2026-01-20T01:22:39Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
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AssetImportWorker0
-projectPath
C:/jh04010421/study/first_study
-logFile
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Logs/AssetImportWorker0.log
-srvPort
7511
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
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Player connection [25892] Target information:
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Player connection [25892] * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 2841377910 [EditorId] 2841377910 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [25892] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [25892] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
2026-01-20 02:44:07 +00:00
Refreshing native plugins compatible for Editor in 2.56 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
Vendor: NVIDIA
VRAM: 7949 MB
Driver: 32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56152
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.002518 seconds.
- Loaded All Assemblies, in 0.347 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.403 seconds
Domain Reload Profiling: 747ms
BeginReloadAssembly (119ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (0ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (148ms)
LoadAssemblies (114ms)
RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (145ms)
TypeCache.Refresh (144ms)
TypeCache.ScanAssembly (132ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
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FinalizeReload (404ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (363ms)
LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (53ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (85ms)
ProcessInitializeOnLoadAttributes (152ms)
ProcessInitializeOnLoadMethodAttributes (69ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
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Session Id: b2173502a9234280bb693f97d048f383
Correlation Id: f659d8c0c9d74e198390ca539eb89df2
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External correlation Id: 7852089476284144775
Machine Id: o6l/d0mCqKDN7y8pWWzEL5TfVSw=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.67s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-20T01:22:40.9489876Z"
[Licensing::Module] Licensing Background thread has ended after 1.67s
[Licensing::Module] Licensing is initialized (took 0.16s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-26T02:21:16Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
2026-01-20 02:44:07 +00:00
- Loaded All Assemblies, in 1.146 seconds
Refreshing native plugins compatible for Editor in 1.15 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
2026-01-20 02:44:07 +00:00
- Finished resetting the current domain, in 0.694 seconds
Domain Reload Profiling: 1829ms
BeginReloadAssembly (391ms)
ExecutionOrderSort (0ms)
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DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2026-01-20 02:44:07 +00:00
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (40ms)
2026-01-20 02:44:07 +00:00
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (633ms)
LoadAssemblies (523ms)
RebuildTransferFunctionScriptingTraits (0ms)
2026-01-20 02:44:07 +00:00
AnalyzeDomain (255ms)
TypeCache.Refresh (198ms)
TypeCache.ScanAssembly (184ms)
BuildScriptInfoCaches (46ms)
ResolveRequiredComponents (8ms)
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FinalizeReload (695ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2026-01-20 02:44:07 +00:00
SetupLoadedEditorAssemblies (519ms)
LogAssemblyErrors (0ms)
2026-01-20 02:44:07 +00:00
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (160ms)
ProcessInitializeOnLoadAttributes (295ms)
ProcessInitializeOnLoadMethodAttributes (50ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (6ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 2.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
2026-01-20 02:44:07 +00:00
Unloading 6220 unused Assets / (3.5 MB). Loaded Objects now: 7018.
Memory consumption went from 156.2 MB to 152.6 MB.
Total: 11.066300 ms (FindLiveObjects: 0.643400 ms CreateObjectMapping: 0.632800 ms MarkObjects: 7.424700 ms DeleteObjects: 2.363700 ms)
========================================================================
Received Import Request.
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Time since last request: 5015.278754 seconds.
path: Assets/Scenes/SampleScene.unity
artifactKey: Guid(99c9720ab356a0642a771bea13969a05) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/Scenes/SampleScene.unity using Guid(99c9720ab356a0642a771bea13969a05) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '1d9b34b29b4dc179dbf0b365847d3b3b') in 0.0457821 seconds
Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000015 seconds.
2026-01-20 02:44:07 +00:00
path: Assets/TutorialInfo/Layout.wlt
artifactKey: Guid(eabc9546105bf4accac1fd62a63e88e6) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TutorialInfo/Layout.wlt using Guid(eabc9546105bf4accac1fd62a63e88e6) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '617a33ff4baca8002c5f62ce5ddb4135') in 0.0037346 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000026 seconds.
path: Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
artifactKey: Guid(476cc7d7cd9874016adc216baab94a0a) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs using Guid(476cc7d7cd9874016adc216baab94a0a) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '501472c9481a14e2263360b6fd7c179d') in 0.0257449 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
2026-01-20 02:44:07 +00:00
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-02-26T02:21:16Z
[Licensing::Module] License group:
Id: 14568598131100-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 0.754 seconds
Refreshing native plugins compatible for Editor in 1.10 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
2026-01-20 02:44:07 +00:00
- Finished resetting the current domain, in 0.641 seconds
Domain Reload Profiling: 1383ms
BeginReloadAssembly (214ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2026-01-20 02:44:07 +00:00
CreateAndSetChildDomain (43ms)
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (11ms)
2026-01-20 02:44:07 +00:00
initialDomainReloadingComplete (39ms)
LoadAllAssembliesAndSetupDomain (449ms)
LoadAssemblies (422ms)
RebuildTransferFunctionScriptingTraits (0ms)
2026-01-20 02:44:07 +00:00
AnalyzeDomain (138ms)
TypeCache.Refresh (6ms)
TypeCache.ScanAssembly (0ms)
2026-01-20 02:44:07 +00:00
BuildScriptInfoCaches (120ms)
ResolveRequiredComponents (6ms)
2026-01-20 02:44:07 +00:00
FinalizeReload (641ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2026-01-20 02:44:07 +00:00
SetupLoadedEditorAssemblies (513ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1ms)
SetLoadedEditorAssemblies (4ms)
2026-01-20 02:44:07 +00:00
BeforeProcessingInitializeOnLoad (150ms)
ProcessInitializeOnLoadAttributes (289ms)
ProcessInitializeOnLoadMethodAttributes (55ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
2026-01-20 02:44:07 +00:00
AwakeInstancesAfterBackupRestoration (12ms)
Refreshing native plugins compatible for Editor in 2.02 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
2026-01-20 02:44:07 +00:00
Unloading 6216 unused Assets / (3.6 MB). Loaded Objects now: 7036.
Memory consumption went from 161.7 MB to 158.1 MB.
Total: 9.128800 ms (FindLiveObjects: 0.630100 ms CreateObjectMapping: 0.591500 ms MarkObjects: 5.965100 ms DeleteObjects: 1.940900 ms)
Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0