study/first_study/Library/PackageCache/com.unity.shadergraph@3686fafd4720/Documentation~/default-bitmap-text-node.md

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---
uid: default-bitmap-text-node
---
# Default Bitmap Text node
[!include[](include_note_uitk.md)]
Outputs the text color set for bitmap text rendering and includes a tint input you can use to modify the color of the text. For example, if you connect a **Color** node to the tint input and set it to red, and connect the output to bitmap text render type, the text color of your bitmap text becomes red.
## Ports
| Name | Direction | Type | Description |
|:----------- |:--------------------|:------|:------------|
| Tint | Input | Color | The color tint to apply to the text. |
| Bitmap text| Output | Texture| The rendered bitmap of the text. |
## Additional resources
- [Default Solid node](xref:default-solid-node)
- [Default Gradient node](xref:default-gradient-node)
- [Default Texture node](xref:default-texture-node)
- [Default SDF Text node](xref:default-sdf-text-node)
- [Render Type Branch node](xref:render-type-branch-node)