study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Shaders/BakedLitMetaPass.hlsl

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#ifndef UNIVERSAL_BAKEDLIT_META_PASS_INCLUDED
#define UNIVERSAL_BAKEDLIT_META_PASS_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/Shaders/UnlitMetaPass.hlsl"
#endif