study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Samples~/RendererShaderUserValueSamples/Settings/LookDevSceneProfile.asset

234 lines
5.5 KiB
Plaintext
Raw Normal View History

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-3295424260169206741
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
m_Name: Vignette
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Vignette
active: 1
color:
m_OverrideState: 0
m_Value: {r: 0, g: 0, b: 0, a: 1}
center:
m_OverrideState: 0
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0.2
smoothness:
m_OverrideState: 1
m_Value: 0.5
rounded:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-1809522914402180815
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3}
m_Name: ColorAdjustments
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ColorAdjustments
active: 1
postExposure:
m_OverrideState: 0
m_Value: 0
contrast:
m_OverrideState: 1
m_Value: 10
colorFilter:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
hueShift:
m_OverrideState: 0
m_Value: 0
saturation:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-32820517437979890
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
m_Name: Bloom
m_EditorClassIdentifier:
active: 1
skipIterations:
m_OverrideState: 0
m_Value: 1
threshold:
m_OverrideState: 1
m_Value: 0.85
intensity:
m_OverrideState: 1
m_Value: 1.5
scatter:
m_OverrideState: 1
m_Value: 0.6
clamp:
m_OverrideState: 0
m_Value: 65472
tint:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
highQualityFiltering:
m_OverrideState: 0
m_Value: 0
filter:
m_OverrideState: 0
m_Value: 0
downscale:
m_OverrideState: 0
m_Value: 0
maxIterations:
m_OverrideState: 0
m_Value: 6
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dimension: 1
dirtIntensity:
m_OverrideState: 0
m_Value: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: LookDevSceneProfile
m_EditorClassIdentifier:
components:
- {fileID: 1881579288749618558}
- {fileID: -32820517437979890}
- {fileID: 368361019584298122}
- {fileID: -3295424260169206741}
- {fileID: -1809522914402180815}
--- !u!114 &368361019584298122
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 06437c1ff663d574d9447842ba0a72e4, type: 3}
m_Name: ScreenSpaceLensFlare
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ScreenSpaceLensFlare
active: 1
intensity:
m_OverrideState: 1
m_Value: 1
tintColor:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
bloomMip:
m_OverrideState: 0
m_Value: 1
firstFlareIntensity:
m_OverrideState: 0
m_Value: 1
secondaryFlareIntensity:
m_OverrideState: 0
m_Value: 1
warpedFlareIntensity:
m_OverrideState: 0
m_Value: 1
warpedFlareScale:
m_OverrideState: 0
m_Value: {x: 1, y: 1}
samples:
m_OverrideState: 0
m_Value: 1
sampleDimmer:
m_OverrideState: 0
m_Value: 0.5
vignetteEffect:
m_OverrideState: 0
m_Value: 1
startingPosition:
m_OverrideState: 0
m_Value: 1.25
scale:
m_OverrideState: 0
m_Value: 1.5
streaksIntensity:
m_OverrideState: 1
m_Value: 1
streaksLength:
m_OverrideState: 1
m_Value: 0.15
streaksOrientation:
m_OverrideState: 1
m_Value: 0
streaksThreshold:
m_OverrideState: 1
m_Value: 0.1
resolution:
m_OverrideState: 1
m_Value: 4
chromaticAbberationIntensity:
m_OverrideState: 0
m_Value: 0.5
--- !u!114 &1881579288749618558
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
m_Name: Tonemapping
m_EditorClassIdentifier:
active: 1
mode:
m_OverrideState: 1
m_Value: 2
neutralHDRRangeReductionMode:
m_OverrideState: 0
m_Value: 2
acesPreset:
m_OverrideState: 0
m_Value: 3
hueShiftAmount:
m_OverrideState: 0
m_Value: 0
detectPaperWhite:
m_OverrideState: 0
m_Value: 0
paperWhite:
m_OverrideState: 0
m_Value: 300
detectBrightnessLimits:
m_OverrideState: 0
m_Value: 1
minNits:
m_OverrideState: 0
m_Value: 0.005
maxNits:
m_OverrideState: 0
m_Value: 1000