study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Editor/VFXGraph/VFXURPSubOutput.cs

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#if HAS_VFX_GRAPH
namespace UnityEditor.VFX.URP
{
class VFXURPSubOutput : VFXSRPSubOutput
{
//URP only support motion vector on opaque geometry (with or without ShaderGraph)
public override bool supportsMotionVector => owner.isBlendModeOpaque;
}
}
#endif