study/first_study/Assets/Scripts/PlayerSc/CharacterStat.cs

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using UnityEngine;
[CreateAssetMenu(fileName = "NewCharacterStat", menuName = "Scriptable Objects/Character Stat")]
public class CharacterStat : ScriptableObject
{
[Header("Base Info")]
public float playerMaxSpeed;
public float playerJumpPower;
public int playerMaxJumpCount;
public int playerHp;
public int playerStamina;
}