study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Shaders/Terrain/TerrainDetailLitInput.hlsl

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HLSL
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;