study/first_study/Library/PackageCache/com.unity.render-pipelines.universal@d10049dfa479/Runtime/RendererFeatures/SurfaceCacheGI/FallbackMaterial.shader

35 lines
735 B
Plaintext
Raw Normal View History

Shader "Hidden/SurfaceCache/Fallback"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
Name "META"
Tags {"LightMode"="Meta"}
Cull Off
CGPROGRAM
#include"UnityStandardMeta.cginc"
float4 frag_meta2(v2f_meta i): SV_Target
{
UnityMetaInput o;
UNITY_INITIALIZE_OUTPUT(UnityMetaInput, o);
o.Albedo = float3(0.5, 0.5, 0.5);
o.Emission = 0;
return UnityMetaFragment(o);
}
#pragma vertex vert_meta
#pragma fragment frag_meta2
ENDCG
}
}
}