study/first_study/Assets/Player/Excution/SimpleThrowNiddle.cs

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using UnityEngine;
using UnityEngine.InputSystem;
public class SimpleThrowNiddle : MonoBehaviour
{
[SerializeField] private GameObject niddle;
private Vector2 axis;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Keyboard.current.xKey.wasPressedThisFrame)
{
GameObject niddle_clone = Instantiate(niddle);
niddle_clone.transform.position = gameObject.transform.position;
SimpleNiddleMove niddlemove = niddle_clone.GetComponent<SimpleNiddleMove>();
if(axis.y == 0)
{
niddlemove.direction = -gameObject.transform.localScale.x;
}
else
{
niddlemove.direction = axis.x;
}
niddlemove.isup = axis.y;
}
}
void OnMove(InputValue value)
{
axis = value.Get<Vector2>();
}
}