Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::Module] Trying to connect to existing licensing client channel...
OS: 'Windows 11  (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-02T07:12:17.630593Z"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System  architecture: x64
Process architecture: x64
Date: 2026-02-02T07:12:17Z

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker9
-projectPath
C:/jh04010421/study/first_study
-logFile
Logs/AssetImportWorker9.log
-srvPort
1293
-licensingIpc
LicenseClient-User
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-gfx=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [24680]  Target information:

Player connection [24680]  * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 785531382 [EditorId] 785531382 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [24680] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [24680] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 2.55 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
    Vendor:   NVIDIA
    VRAM:     7949 MB
    Driver:   32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56644
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002436 seconds.
- Loaded All Assemblies, in  0.389 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.342 seconds
Domain Reload Profiling: 726ms
	BeginReloadAssembly (158ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (1ms)
	RebuildCommonClasses (31ms)
	RebuildNativeTypeToScriptingClass (10ms)
	initialDomainReloadingComplete (43ms)
	LoadAllAssembliesAndSetupDomain (141ms)
		LoadAssemblies (151ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (139ms)
			TypeCache.Refresh (137ms)
				TypeCache.ScanAssembly (125ms)
			BuildScriptInfoCaches (0ms)
			ResolveRequiredComponents (0ms)
	FinalizeReload (342ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (304ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (38ms)
			SetLoadedEditorAssemblies (3ms)
			BeforeProcessingInitializeOnLoad (74ms)
			ProcessInitializeOnLoadAttributes (124ms)
			ProcessInitializeOnLoadMethodAttributes (65ms)
			AfterProcessingInitializeOnLoad (0ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.17.4+4293ba1
  Session Id:              911d7a4241e24d028f0e3ad8a0f204d6
  Correlation Id:          158debe88964ded1181cbb14f4bbe453
  External correlation Id: 8581666302630459328
  Machine Id:              o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.54s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-02T07:12:19.1712613Z"
[Licensing::Module] Licensing Background thread has ended after 1.54s
[Licensing::Module] Licensing is initialized (took 0.16s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
  Product: Unity Personal
  Type: ULF
  Expiration: 2026-03-11T01:04:55Z
[Licensing::Module] License group:
  Id: 14568598131100-UnityPersXXXX
  Product: Unity Personal
  Type: Assigned
  Expiration: Unlimited
- Loaded All Assemblies, in  0.728 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.475 seconds
Domain Reload Profiling: 1196ms
	BeginReloadAssembly (318ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (4ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (25ms)
	RebuildCommonClasses (26ms)
	RebuildNativeTypeToScriptingClass (13ms)
	initialDomainReloadingComplete (33ms)
	LoadAllAssembliesAndSetupDomain (331ms)
		LoadAssemblies (299ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (125ms)
			TypeCache.Refresh (99ms)
				TypeCache.ScanAssembly (89ms)
			BuildScriptInfoCaches (21ms)
			ResolveRequiredComponents (3ms)
	FinalizeReload (475ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (404ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (1ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (108ms)
			ProcessInitializeOnLoadAttributes (244ms)
			ProcessInitializeOnLoadMethodAttributes (40ms)
			AfterProcessingInitializeOnLoad (7ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (4ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Refreshing native plugins compatible for Editor in 1.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3828 unused Assets / (1.3 MB). Loaded Objects now: 4420.
Memory consumption went from 98.1 MB to 96.9 MB.
Total: 4.783400 ms (FindLiveObjects: 0.232400 ms CreateObjectMapping: 0.125700 ms MarkObjects: 3.724300 ms  DeleteObjects: 0.700400 ms)

Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0