using UnityEngine;

public class PlayerStats
{
    public float playerMaxSpeed;
    public float playerJumpPower;
    public int PlayerMaxJumpCount;
    public int playerHp;
    public int playerStamina;

    public PlayerStats()
    {
        playerMaxSpeed = 3f;
        playerJumpPower = 5f;
        PlayerMaxJumpCount = 2;
        playerHp = 100;
        playerStamina = 100;
    }
}
