[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-01-23T01:10:51.3445744Z"
OS: 'Windows 11  (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System  architecture: x64
Process architecture: x64
Date: 2026-01-23T01:10:51Z

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
C:/jh04010421/study/first_study
-logFile
Logs/AssetImportWorker1.log
-srvPort
6466
-licensingIpc
LicenseClient-User
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-gfx=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [25448]  Target information:

Player connection [25448]  * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 1649448524 [EditorId] 1649448524 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [25448] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [25448] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1.71 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
    Vendor:   NVIDIA
    VRAM:     7949 MB
    Driver:   32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56096
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002110 seconds.
- Loaded All Assemblies, in  0.336 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.344 seconds
Domain Reload Profiling: 677ms
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		ExecutionOrderSort (0ms)
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				TypeCache.ScanAssembly (112ms)
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		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (312ms)
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			InitializePlatformSupportModulesInManaged (39ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (54ms)
			ProcessInitializeOnLoadAttributes (149ms)
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			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.17.4+4293ba1
  Session Id:              e7a5ae19b9524d97ad5cfca09d0c38f9
  Correlation Id:          1ad781afb589c3cf3da088addee38032
  External correlation Id: 85056396613102891
  Machine Id:              o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.01s, handshake: 1.43s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-01-23T01:10:52.7827811Z"
[Licensing::Module] Licensing Background thread has ended after 1.44s
[Licensing::Module] Licensing is initialized (took 0.24s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
  Product: Unity Personal
  Type: ULF
  Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
  Id: 14568598131100-UnityPersXXXX
  Product: Unity Personal
  Type: Assigned
  Expiration: Unlimited
- Loaded All Assemblies, in  0.721 seconds
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.472 seconds
Domain Reload Profiling: 1188ms
	BeginReloadAssembly (387ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (4ms)
		BackupInstance (0ms)
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		CreateAndSetChildDomain (22ms)
	RebuildCommonClasses (25ms)
	RebuildNativeTypeToScriptingClass (8ms)
	initialDomainReloadingComplete (32ms)
	LoadAllAssembliesAndSetupDomain (263ms)
		LoadAssemblies (248ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (99ms)
			TypeCache.Refresh (77ms)
				TypeCache.ScanAssembly (68ms)
			BuildScriptInfoCaches (19ms)
			ResolveRequiredComponents (2ms)
	FinalizeReload (473ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (405ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (1ms)
			SetLoadedEditorAssemblies (2ms)
			BeforeProcessingInitializeOnLoad (97ms)
			ProcessInitializeOnLoadAttributes (255ms)
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			AfterProcessingInitializeOnLoad (9ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (5ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3433 unused Assets / (1.0 MB). Loaded Objects now: 4021.
Memory consumption went from 94.5 MB to 93.4 MB.
Total: 4.604200 ms (FindLiveObjects: 0.235200 ms CreateObjectMapping: 0.113400 ms MarkObjects: 3.630100 ms  DeleteObjects: 0.624800 ms)

========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4020.
Memory consumption went from 93.2 MB to 92.3 MB.
Total: 4.607700 ms (FindLiveObjects: 0.221100 ms CreateObjectMapping: 0.112900 ms MarkObjects: 3.701400 ms  DeleteObjects: 0.571500 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.462 seconds
Refreshing native plugins compatible for Editor in 1.18 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.401 seconds
Domain Reload Profiling: 858ms
	BeginReloadAssembly (155ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (8ms)
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			TypeCache.Refresh (4ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (70ms)
			ResolveRequiredComponents (2ms)
	FinalizeReload (401ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (329ms)
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			InitializePlatformSupportModulesInManaged (1ms)
			SetLoadedEditorAssemblies (3ms)
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			AfterProcessingInitializeOnLoad (7ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.01 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (1.0 MB). Loaded Objects now: 4024.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 4.216800 ms (FindLiveObjects: 0.231400 ms CreateObjectMapping: 0.123700 ms MarkObjects: 3.276300 ms  DeleteObjects: 0.585000 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4025.
Memory consumption went from 94.8 MB to 93.9 MB.
Total: 4.493500 ms (FindLiveObjects: 0.200500 ms CreateObjectMapping: 0.093300 ms MarkObjects: 3.680900 ms  DeleteObjects: 0.518200 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
  Product: Unity Personal
  Type: ULF
  Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
  Id: 14568598131100-UnityPersXXXX
  Product: Unity Personal
  Type: Assigned
  Expiration: Unlimited
- Loaded All Assemblies, in  0.479 seconds
Refreshing native plugins compatible for Editor in 1.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.439 seconds
Domain Reload Profiling: 914ms
	BeginReloadAssembly (158ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (9ms)
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	RebuildCommonClasses (24ms)
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	initialDomainReloadingComplete (25ms)
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			BuildScriptInfoCaches (78ms)
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			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3431 unused Assets / (1.0 MB). Loaded Objects now: 4028.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 4.561400 ms (FindLiveObjects: 0.237900 ms CreateObjectMapping: 0.108600 ms MarkObjects: 3.625500 ms  DeleteObjects: 0.588900 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.16 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (1.0 MB). Loaded Objects now: 4027.
Memory consumption went from 94.8 MB to 93.8 MB.
Total: 5.149500 ms (FindLiveObjects: 0.265200 ms CreateObjectMapping: 0.137400 ms MarkObjects: 4.143400 ms  DeleteObjects: 0.603100 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
  Product: Unity Personal
  Type: ULF
  Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
  Id: 14568598131100-UnityPersXXXX
  Product: Unity Personal
  Type: Assigned
  Expiration: Unlimited
- Loaded All Assemblies, in  0.474 seconds
Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.414 seconds
Domain Reload Profiling: 883ms
	BeginReloadAssembly (170ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (8ms)
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	initialDomainReloadingComplete (23ms)
	LoadAllAssembliesAndSetupDomain (241ms)
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		RebuildTransferFunctionScriptingTraits (0ms)
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			TypeCache.Refresh (6ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (70ms)
			ResolveRequiredComponents (2ms)
	FinalizeReload (414ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (339ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (1ms)
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			AfterProcessingInitializeOnLoad (7ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (0.9 MB). Loaded Objects now: 4030.
Memory consumption went from 94.6 MB to 93.8 MB.
Total: 4.099500 ms (FindLiveObjects: 0.235700 ms CreateObjectMapping: 0.144000 ms MarkObjects: 3.219100 ms  DeleteObjects: 0.500300 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4031.
Memory consumption went from 94.8 MB to 93.9 MB.
Total: 4.576300 ms (FindLiveObjects: 0.223300 ms CreateObjectMapping: 0.120800 ms MarkObjects: 3.647800 ms  DeleteObjects: 0.583500 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.456 seconds
Refreshing native plugins compatible for Editor in 1.35 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.431 seconds
Domain Reload Profiling: 882ms
	BeginReloadAssembly (154ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (8ms)
		BackupInstance (0ms)
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		CreateAndSetChildDomain (27ms)
	RebuildCommonClasses (25ms)
	RebuildNativeTypeToScriptingClass (9ms)
	initialDomainReloadingComplete (25ms)
	LoadAllAssembliesAndSetupDomain (239ms)
		LoadAssemblies (237ms)
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		AnalyzeDomain (81ms)
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				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (70ms)
			ResolveRequiredComponents (2ms)
	FinalizeReload (431ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (346ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (1ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (93ms)
			ProcessInitializeOnLoadAttributes (203ms)
			ProcessInitializeOnLoadMethodAttributes (39ms)
			AfterProcessingInitializeOnLoad (6ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3431 unused Assets / (0.9 MB). Loaded Objects now: 4034.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 4.009800 ms (FindLiveObjects: 0.207900 ms CreateObjectMapping: 0.093700 ms MarkObjects: 3.147300 ms  DeleteObjects: 0.560400 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.49 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.7 MB). Loaded Objects now: 4034.
Memory consumption went from 94.8 MB to 94.1 MB.
Total: 7.590600 ms (FindLiveObjects: 0.432000 ms CreateObjectMapping: 0.156700 ms MarkObjects: 6.170500 ms  DeleteObjects: 0.830300 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
  Product: Unity Personal
  Type: ULF
  Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
  Id: 14568598131100-UnityPersXXXX
  Product: Unity Personal
  Type: Assigned
  Expiration: Unlimited
- Loaded All Assemblies, in  0.798 seconds
Refreshing native plugins compatible for Editor in 1.92 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.680 seconds
Domain Reload Profiling: 1464ms
	BeginReloadAssembly (258ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (15ms)
		BackupInstance (0ms)
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	RebuildCommonClasses (42ms)
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	initialDomainReloadingComplete (42ms)
	LoadAllAssembliesAndSetupDomain (425ms)
		LoadAssemblies (425ms)
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			TypeCache.Refresh (12ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (121ms)
			ResolveRequiredComponents (4ms)
	FinalizeReload (680ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (567ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (2ms)
			SetLoadedEditorAssemblies (5ms)
			BeforeProcessingInitializeOnLoad (193ms)
			ProcessInitializeOnLoadAttributes (326ms)
			ProcessInitializeOnLoadMethodAttributes (33ms)
			AfterProcessingInitializeOnLoad (7ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.21 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3431 unused Assets / (1.0 MB). Loaded Objects now: 4037.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 4.301200 ms (FindLiveObjects: 0.232900 ms CreateObjectMapping: 0.126700 ms MarkObjects: 3.347600 ms  DeleteObjects: 0.593500 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3423 unused Assets / (0.9 MB). Loaded Objects now: 4037.
Memory consumption went from 94.8 MB to 93.9 MB.
Total: 5.673900 ms (FindLiveObjects: 0.235600 ms CreateObjectMapping: 0.116400 ms MarkObjects: 4.770200 ms  DeleteObjects: 0.551200 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 1.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (1.0 MB). Loaded Objects now: 4036.
Memory consumption went from 94.8 MB to 93.8 MB.
Total: 4.490500 ms (FindLiveObjects: 0.247500 ms CreateObjectMapping: 0.136100 ms MarkObjects: 3.500500 ms  DeleteObjects: 0.605800 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
  Product: Unity Personal
  Type: ULF
  Expiration: 2026-03-02T02:09:17Z
[Licensing::Module] License group:
  Id: 14568598131100-UnityPersXXXX
  Product: Unity Personal
  Type: Assigned
  Expiration: Unlimited
- Loaded All Assemblies, in  0.478 seconds
Refreshing native plugins compatible for Editor in 1.11 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.396 seconds
Domain Reload Profiling: 870ms
	BeginReloadAssembly (177ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (9ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (31ms)
	RebuildCommonClasses (25ms)
	RebuildNativeTypeToScriptingClass (9ms)
	initialDomainReloadingComplete (22ms)
	LoadAllAssembliesAndSetupDomain (240ms)
		LoadAssemblies (252ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (77ms)
			TypeCache.Refresh (6ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (68ms)
			ResolveRequiredComponents (2ms)
	FinalizeReload (396ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (322ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (1ms)
			SetLoadedEditorAssemblies (3ms)
			BeforeProcessingInitializeOnLoad (86ms)
			ProcessInitializeOnLoadAttributes (192ms)
			ProcessInitializeOnLoadMethodAttributes (34ms)
			AfterProcessingInitializeOnLoad (6ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (4ms)
Refreshing native plugins compatible for Editor in 1.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (1.0 MB). Loaded Objects now: 4039.
Memory consumption went from 94.6 MB to 93.7 MB.
Total: 4.184000 ms (FindLiveObjects: 0.200100 ms CreateObjectMapping: 0.092400 ms MarkObjects: 3.297700 ms  DeleteObjects: 0.593200 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3422 unused Assets / (0.9 MB). Loaded Objects now: 4039.
Memory consumption went from 94.8 MB to 93.9 MB.
Total: 7.891100 ms (FindLiveObjects: 0.640400 ms CreateObjectMapping: 0.191700 ms MarkObjects: 5.955200 ms  DeleteObjects: 1.103000 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.789 seconds
Refreshing native plugins compatible for Editor in 1.88 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.752 seconds
Domain Reload Profiling: 1524ms
	BeginReloadAssembly (248ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (14ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (47ms)
	RebuildCommonClasses (38ms)
	RebuildNativeTypeToScriptingClass (16ms)
	initialDomainReloadingComplete (38ms)
	LoadAllAssembliesAndSetupDomain (431ms)
		LoadAssemblies (440ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (126ms)
			TypeCache.Refresh (9ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (109ms)
			ResolveRequiredComponents (3ms)
	FinalizeReload (752ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (624ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (2ms)
			SetLoadedEditorAssemblies (5ms)
			BeforeProcessingInitializeOnLoad (209ms)
			ProcessInitializeOnLoadAttributes (335ms)
			ProcessInitializeOnLoadMethodAttributes (60ms)
			AfterProcessingInitializeOnLoad (12ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (14ms)
Refreshing native plugins compatible for Editor in 2.28 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3430 unused Assets / (362.7 KB). Loaded Objects now: 4042.
Memory consumption went from 94.7 MB to 94.3 MB.
Total: 6.145000 ms (FindLiveObjects: 0.416400 ms CreateObjectMapping: 0.135700 ms MarkObjects: 4.944400 ms  DeleteObjects: 0.647600 ms)

Prepare: number of updated asset objects reloaded= 0
