[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-05T09:14:23.6902891Z"
OS: 'Windows 11  (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System  architecture: x64
Process architecture: x64
Date: 2026-02-05T09:14:23Z

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker2
-projectPath
C:/jh04010421/study/first_study
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Logs/AssetImportWorker2.log
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9175
-licensingIpc
LicenseClient-User
-job-worker-count
11
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
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    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
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    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [24064]  Target information:

Player connection [24064]  * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 4218699988 [EditorId] 4218699988 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [24064] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [24064] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1.83 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2803)
    Vendor:   NVIDIA
    VRAM:     7949 MB
    Driver:   32.0.15.6094
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56692
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002623 seconds.
- Loaded All Assemblies, in  0.494 seconds
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.373 seconds
Domain Reload Profiling: 861ms
	BeginReloadAssembly (196ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
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	RebuildCommonClasses (41ms)
	RebuildNativeTypeToScriptingClass (11ms)
	initialDomainReloadingComplete (50ms)
	LoadAllAssembliesAndSetupDomain (190ms)
		LoadAssemblies (190ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (186ms)
			TypeCache.Refresh (184ms)
				TypeCache.ScanAssembly (171ms)
			BuildScriptInfoCaches (0ms)
			ResolveRequiredComponents (0ms)
	FinalizeReload (373ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (337ms)
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			InitializePlatformSupportModulesInManaged (34ms)
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			BeforeProcessingInitializeOnLoad (81ms)
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		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.17.4+4293ba1
  Session Id:              d0973e742c9c448d912858556455bdda
  Correlation Id:          0e8887215264d47fba346eb8dbde73bc
  External correlation Id: 1036482756308185468
  Machine Id:              o6l/d0mCqKDN7y8pWWzEL5TfVSw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-User" (connect: 0.00s, validation: 0.00s, handshake: 1.65s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-05T09:14:25.339786Z"
[Licensing::Module] Licensing Background thread has ended after 1.65s
[Licensing::Module] Licensing is initialized (took 0.08s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: F4-JH5V-RZ7J-J8U5-8HYN-XXXX
  Product: Unity Personal
  Type: ULF
  Expiration: 2026-03-16T09:45:00Z
[Licensing::Module] License group:
  Id: 14568598131100-UnityPersXXXX
  Product: Unity Personal
  Type: Assigned
  Expiration: Unlimited
- Loaded All Assemblies, in  0.670 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.452 seconds
Domain Reload Profiling: 1116ms
	BeginReloadAssembly (221ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (4ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (21ms)
	RebuildCommonClasses (31ms)
	RebuildNativeTypeToScriptingClass (8ms)
	initialDomainReloadingComplete (32ms)
	LoadAllAssembliesAndSetupDomain (370ms)
		LoadAssemblies (333ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (118ms)
			TypeCache.Refresh (93ms)
				TypeCache.ScanAssembly (84ms)
			BuildScriptInfoCaches (20ms)
			ResolveRequiredComponents (3ms)
	FinalizeReload (452ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (384ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (2ms)
			SetLoadedEditorAssemblies (2ms)
			BeforeProcessingInitializeOnLoad (101ms)
			ProcessInitializeOnLoadAttributes (235ms)
			ProcessInitializeOnLoadMethodAttributes (38ms)
			AfterProcessingInitializeOnLoad (6ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (4ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3830 unused Assets / (1.3 MB). Loaded Objects now: 4422.
Memory consumption went from 98.1 MB to 96.9 MB.
Total: 4.777900 ms (FindLiveObjects: 0.263300 ms CreateObjectMapping: 0.161000 ms MarkObjects: 3.692100 ms  DeleteObjects: 0.660600 ms)

========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3821 unused Assets / (1.0 MB). Loaded Objects now: 4423.
Memory consumption went from 96.6 MB to 95.7 MB.
Total: 7.336400 ms (FindLiveObjects: 0.297800 ms CreateObjectMapping: 0.263800 ms MarkObjects: 5.792800 ms  DeleteObjects: 0.981000 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.614 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.565 seconds
Domain Reload Profiling: 1165ms
	BeginReloadAssembly (185ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (9ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (32ms)
	RebuildCommonClasses (28ms)
	RebuildNativeTypeToScriptingClass (9ms)
	initialDomainReloadingComplete (28ms)
	LoadAllAssembliesAndSetupDomain (349ms)
		LoadAssemblies (346ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (104ms)
			TypeCache.Refresh (7ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (91ms)
			ResolveRequiredComponents (3ms)
	FinalizeReload (566ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (472ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (1ms)
			SetLoadedEditorAssemblies (3ms)
			BeforeProcessingInitializeOnLoad (138ms)
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			AfterProcessingInitializeOnLoad (10ms)
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		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (5ms)
Refreshing native plugins compatible for Editor in 1.89 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3829 unused Assets / (0.8 MB). Loaded Objects now: 4427.
Memory consumption went from 98.2 MB to 97.4 MB.
Total: 7.650900 ms (FindLiveObjects: 0.522600 ms CreateObjectMapping: 0.236900 ms MarkObjects: 6.161500 ms  DeleteObjects: 0.727900 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
  Time since last request: 25950.537549 seconds.
  path: Assets/Scripts/NewMonoBehaviourScript.cs
  artifactKey: Guid(418c483b18382644990f06581302bbb4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/NewMonoBehaviourScript.cs using Guid(418c483b18382644990f06581302bbb4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'cd5b7380db2cc139795b6e90f9ad9a69') in 0.0051497 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0

========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3821 unused Assets / (0.6 MB). Loaded Objects now: 4429.
Memory consumption went from 99.1 MB to 98.6 MB.
Total: 8.508200 ms (FindLiveObjects: 0.416600 ms CreateObjectMapping: 0.417600 ms MarkObjects: 6.738300 ms  DeleteObjects: 0.934600 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.626 seconds
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 2.19 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.589 seconds
Domain Reload Profiling: 1209ms
	BeginReloadAssembly (182ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (11ms)
		BackupInstance (0ms)
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		CreateAndSetChildDomain (30ms)
	RebuildCommonClasses (32ms)
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	initialDomainReloadingComplete (36ms)
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		LoadAssemblies (345ms)
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		AnalyzeDomain (107ms)
			TypeCache.Refresh (7ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (94ms)
			ResolveRequiredComponents (3ms)
	FinalizeReload (589ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (492ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (1ms)
			SetLoadedEditorAssemblies (3ms)
			BeforeProcessingInitializeOnLoad (169ms)
			ProcessInitializeOnLoadAttributes (266ms)
			ProcessInitializeOnLoadMethodAttributes (42ms)
			AfterProcessingInitializeOnLoad (10ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (6ms)
Refreshing native plugins compatible for Editor in 2.46 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3829 unused Assets / (0.8 MB). Loaded Objects now: 4432.
Memory consumption went from 98.9 MB to 98.1 MB.
Total: 7.993500 ms (FindLiveObjects: 0.345200 ms CreateObjectMapping: 0.356200 ms MarkObjects: 6.310900 ms  DeleteObjects: 0.979700 ms)

Prepare: number of updated asset objects reloaded= 0
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0