[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User" at "2026-02-05T11:12:54.4912056Z"
Built from '6000.3/staging' branch; Version is '6000.3.4f1 (fdd3b8998ec4) revision 16634808'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11  (10.0.22631) Education' Language: 'ko' Physical Memory: 32527 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System  architecture: x64
Process architecture: x64
Date: 2026-02-05T11:12:54Z

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.4f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker3
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C:/jh04010421/study/first_study
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11
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8
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1
-name
AssetImport
Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [25516]  Target information:

Player connection [25516]  * "[IP] 220.149.147.175 [Port] 0 [Flags] 2 [Guid] 467981791 [EditorId] 467981791 [Version] 1048832 [Id] WindowsEditor(7,arvr-17) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [25516] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [25516] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 11
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
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[Physics::Module] Id: 0xf2b8ea05
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Initialize engine version: 6000.3.4f1 (fdd3b8998ec4)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/jh04010421/study/first_study/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56364
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Native extension for WindowsStandalone target not found
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-User-notifications" at "2026-02-05T11:12:56.1327926Z"
[Licensing::Module] Licensing Background thread has ended after 1.64s
[Licensing::Module] Licensing is initialized (took 0.19s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
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[Licensing::Module] License group:
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3831 unused Assets / (1.3 MB). Loaded Objects now: 4423.
Memory consumption went from 98.1 MB to 96.8 MB.
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========================================================================
Received Import Request.
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  path: Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph
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========================================================================
Received Import Request.
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========================================================================
Received Import Request.
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  path: Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader
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========================================================================
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  path: Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
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========================================================================
Received Import Request.
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  path: Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader
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========================================================================
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========================================================================
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========================================================================
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========================================================================
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========================================================================
Received Import Request.
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  path: Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader
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========================================================================
Received Import Request.
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  path: Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph
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========================================================================
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========================================================================
Received Import Request.
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  path: Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1

========================================================================
Received Import Request.
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  path: Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt
  artifactKey: Guid(fade42e8bc714b018fac513c043d323b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt using Guid(fade42e8bc714b018fac513c043d323b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '43852a3dc624c84c80d29d962ed5578b') in 0.0042645 seconds
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========================================================================
Received Import Request.
  Time since last request: 0.000032 seconds.
  path: Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader
  artifactKey: Guid(a02a7d8c237544f1962732b55a9aebf1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader using Guid(a02a7d8c237544f1962732b55a9aebf1) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '9b512a15a0f22fa7a9d1c0d1819ade85') in 0.0057239 seconds
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========================================================================
Received Import Request.
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  path: Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader
  artifactKey: Guid(14eb328de4b8eb245bb7cea29e4ac00b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader using Guid(14eb328de4b8eb245bb7cea29e4ac00b) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter)Shader 'TextMeshPro/Distance Field SSD': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
 -> (artifact id: '843aa5baf5957e62ea0edab61ca70c86') in 0.0059861 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1

========================================================================
Received Import Request.
  Time since last request: 0.000040 seconds.
  path: Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph
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Start importing Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph using Guid(a3d800b099a06e0478fb790c5e79057a) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'f19c55adf2f7fc7dced7ad4533ffd86c') in 0.0032615 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1

========================================================================
Received Import Request.
  Time since last request: 0.000057 seconds.
  path: Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader
  artifactKey: Guid(c8d12adcee749c344b8117cf7c7eb912) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader using Guid(c8d12adcee749c344b8117cf7c7eb912) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: 'fb601dbf9aa917812c70a839f159288b') in 0.005052 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1

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Received Import Request.
  Time since last request: 0.000111 seconds.
  path: Assets/TextMesh Pro/Fonts
  artifactKey: Guid(6ab70aee4d56447429c680537fbf93ed) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e)
Start importing Assets/TextMesh Pro/Fonts using Guid(6ab70aee4d56447429c680537fbf93ed) Importer(2089858483,d624ce77472d68a35037170ec1d2d27e) (ScriptedImporter) -> (artifact id: '331abe8ad73401ec9f8181bae499635c') in 0.0038824 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1

Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0