[Licensing::Module] Trying to connect to existing licensing client channel...
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2026-02-05T10:35:54Z

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Successfully changed project path to: C:/jh04010421/study/first_study
C:/jh04010421/study/first_study
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[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
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========================================================================
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Received Import Request.
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Prepare: number of updated asset objects reloaded= 0
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Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3829 unused Assets / (1.2 MB). Loaded Objects now: 4438.
Memory consumption went from 97.4 MB to 96.2 MB.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 2.00 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3821 unused Assets / (192.6 KB). Loaded Objects now: 4438.
Memory consumption went from 97.6 MB to 97.4 MB.
Total: 6.446400 ms (FindLiveObjects: 0.482200 ms CreateObjectMapping: 0.149600 ms MarkObjects: 5.179100 ms  DeleteObjects: 0.634700 ms)

Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
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[Licensing::Module] License group:
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Refreshing native plugins compatible for Editor in 1.80 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1332ms
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3829 unused Assets / (1.0 MB). Loaded Objects now: 4441.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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========================================================================
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Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
  Time since last request: 53.352169 seconds.
  path: Assets/Scripts/EnemySc/Mob.cs
  artifactKey: Guid(de0d914779c011a4aba3ab0e06ffd1e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/EnemySc/Mob.cs using Guid(de0d914779c011a4aba3ab0e06ffd1e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1ebff5b497cf361de3eccea3b39e3459') in 0.0012674 seconds
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========================================================================
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Refreshing native plugins compatible for Editor in 3.13 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3821 unused Assets / (1.0 MB). Loaded Objects now: 4441.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
  Time since last request: 36.965769 seconds.
  path: Assets/Scripts/EnemySc/Mob.cs
  artifactKey: Guid(de0d914779c011a4aba3ab0e06ffd1e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/EnemySc/Mob.cs using Guid(de0d914779c011a4aba3ab0e06ffd1e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ad0a9c229cd4f7c8847fd24c124ab4d7') in 0.0012153 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0

========================================================================
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Refreshing native plugins compatible for Editor in 2.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3821 unused Assets / (0.9 MB). Loaded Objects now: 4441.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
  Time since last request: 12.148565 seconds.
  path: Assets/Scripts/EnemySc/Mob.cs
  artifactKey: Guid(de0d914779c011a4aba3ab0e06ffd1e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/EnemySc/Mob.cs using Guid(de0d914779c011a4aba3ab0e06ffd1e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7bcbed77d8f9e8b886ca9c44b35b50bf') in 0.0011461 seconds
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========================================================================
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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  Type: ULF
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[Licensing::Module] License group:
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  Product: Unity Personal
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.88 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3829 unused Assets / (192.6 KB). Loaded Objects now: 4444.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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  path: Assets/Scripts/EnemySc/EnemyStat.cs
  artifactKey: Guid(c59d83156ba7f414886e9254e9bddadb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/EnemySc/EnemyStat.cs using Guid(c59d83156ba7f414886e9254e9bddadb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9cc2b559e42e4acaab1d4c9785d50c7b') in 0.0015617 seconds
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========================================================================
Received Import Request.
  Time since last request: 21.023680 seconds.
  path: Assets/Prefab/Character/ant.prefab
  artifactKey: Guid(06dc949f39611ae4197abd87a09edf10) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefab/Character/ant.prefab using Guid(06dc949f39611ae4197abd87a09edf10) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)Asset 'ant_Controller': Transition 'ant_die -> Exit' in state 'ant_die' doesn't have an Exit Time or any condition, transition will be ignored
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:Internal_InstantiateRemoveAllNonAnimationComponentsSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateRemoveAllNonAnimationComponents (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateForAnimatorPreview (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:UpdateGameObject (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:.ctor (UnityEngine.Object,bool)
UnityEditor.GameObjectInspector:GetPreviewData (bool)
UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int)
UnityEditor.AssetPreviewUpdater:CreatePreview (UnityEngine.Object,UnityEngine.Object[],string,int,int)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string)

[C:\build\output\unity\unity\Editor\Src\Animation\StateMachine.cpp line 1861]

 -> (artifact id: '50a52e368440b049a6c3685248849e35') in 0.0590138 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 44

========================================================================
Received Import Request.
  Time since last request: 0.000012 seconds.
  path: Assets/Prefab/Character/tera.prefab
  artifactKey: Guid(b5735eec5cecd6d4994b1a3a1e37b4f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefab/Character/tera.prefab using Guid(b5735eec5cecd6d4994b1a3a1e37b4f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'daedc90f3a3617299f6aea72a982746b') in 0.0230579 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 125

========================================================================
Received Import Request.
  Time since last request: 0.000013 seconds.
  path: Assets/Prefab/Character/Player.prefab
  artifactKey: Guid(10d093536bce89642b1d27e85a43b989) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefab/Character/Player.prefab using Guid(10d093536bce89642b1d27e85a43b989) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1e3d7305761f2afb0681bfed0886e2c8') in 0.0270387 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 293

========================================================================
Received Import Request.
  Time since last request: 23.177485 seconds.
  path: Assets/Prefab/Character/ant.prefab
  artifactKey: Guid(06dc949f39611ae4197abd87a09edf10) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefab/Character/ant.prefab using Guid(06dc949f39611ae4197abd87a09edf10) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)Asset 'ant_Controller': Transition 'ant_die -> Exit' in state 'ant_die' doesn't have an Exit Time or any condition, transition will be ignored
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:Internal_InstantiateRemoveAllNonAnimationComponentsSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateRemoveAllNonAnimationComponents (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateForAnimatorPreview (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:UpdateGameObject (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:.ctor (UnityEngine.Object,bool)
UnityEditor.GameObjectInspector:GetPreviewData (bool)
UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int)
UnityEditor.AssetPreviewUpdater:CreatePreview (UnityEngine.Object,UnityEngine.Object[],string,int,int)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string)

[C:\build\output\unity\unity\Editor\Src\Animation\StateMachine.cpp line 1861]

 -> (artifact id: 'ca8abb38f191e67216ff36cb195dd473') in 0.009132 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 51

========================================================================
Received Import Request.
  Time since last request: 10.559712 seconds.
  path: Assets/Prefab/Character/ant.prefab
  artifactKey: Guid(06dc949f39611ae4197abd87a09edf10) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefab/Character/ant.prefab using Guid(06dc949f39611ae4197abd87a09edf10) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)Asset 'ant_Controller': Transition 'ant_die -> Exit' in state 'ant_die' doesn't have an Exit Time or any condition, transition will be ignored
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:Internal_InstantiateRemoveAllNonAnimationComponentsSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateRemoveAllNonAnimationComponents (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateForAnimatorPreview (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:UpdateGameObject (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:.ctor (UnityEngine.Object,bool)
UnityEditor.GameObjectInspector:GetPreviewData (bool)
UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int)
UnityEditor.AssetPreviewUpdater:CreatePreview (UnityEngine.Object,UnityEngine.Object[],string,int,int)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string)

[C:\build\output\unity\unity\Editor\Src\Animation\StateMachine.cpp line 1861]

 -> (artifact id: 'a3116de01eceff5cce9e304ffdd8da15') in 0.0122714 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 52

========================================================================
Received Import Request.
  Time since last request: 15.108214 seconds.
  path: Assets/Audio/data_pion-sfx28-attack-338386.mp3
  artifactKey: Guid(cab569d57c7e5ec41ad0d634a57c9095) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Audio/data_pion-sfx28-attack-338386.mp3 using Guid(cab569d57c7e5ec41ad0d634a57c9095) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '28615226bce4b0ddd311aff11a167fe7') in 0.0090701 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2

========================================================================
Received Import Request.
  Time since last request: 2.731842 seconds.
  path: Assets/Prefab/Character/ant.prefab
  artifactKey: Guid(06dc949f39611ae4197abd87a09edf10) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefab/Character/ant.prefab using Guid(06dc949f39611ae4197abd87a09edf10) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)Asset 'ant_Controller': Transition 'ant_die -> Exit' in state 'ant_die' doesn't have an Exit Time or any condition, transition will be ignored
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:Internal_InstantiateRemoveAllNonAnimationComponentsSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateRemoveAllNonAnimationComponents (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateForAnimatorPreview (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:UpdateGameObject (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:.ctor (UnityEngine.Object,bool)
UnityEditor.GameObjectInspector:GetPreviewData (bool)
UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int)
UnityEditor.AssetPreviewUpdater:CreatePreview (UnityEngine.Object,UnityEngine.Object[],string,int,int)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string)

[C:\build\output\unity\unity\Editor\Src\Animation\StateMachine.cpp line 1861]

 -> (artifact id: '3f804e4a0099902fafe2e4a78fd3150d') in 0.0091525 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 53

========================================================================
Received Import Request.
  Time since last request: 10.946516 seconds.
  path: Assets/Prefab/Character/bee.prefab
  artifactKey: Guid(77e146efc47c18945a58e261a3f4d3f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefab/Character/bee.prefab using Guid(77e146efc47c18945a58e261a3f4d3f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)Asset 'bee_Controller': Transition 'bee_die -> Exit' in state 'bee_die' doesn't have an Exit Time or any condition, transition will be ignored
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:Internal_InstantiateRemoveAllNonAnimationComponentsSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateRemoveAllNonAnimationComponents (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateForAnimatorPreview (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:UpdateGameObject (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:.ctor (UnityEngine.Object,bool)
UnityEditor.GameObjectInspector:GetPreviewData (bool)
UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int)
UnityEditor.AssetPreviewUpdater:CreatePreview (UnityEngine.Object,UnityEngine.Object[],string,int,int)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string)

[C:\build\output\unity\unity\Editor\Src\Animation\StateMachine.cpp line 1861]

 -> (artifact id: 'ac9a4e7a8e6afb840e5ce08bc93e7dbe') in 0.0115652 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 57

========================================================================
Received Import Request.
  Time since last request: 6.374217 seconds.
  path: Assets/Prefab/Character/bee.prefab
  artifactKey: Guid(77e146efc47c18945a58e261a3f4d3f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefab/Character/bee.prefab using Guid(77e146efc47c18945a58e261a3f4d3f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)Asset 'bee_Controller': Transition 'bee_die -> Exit' in state 'bee_die' doesn't have an Exit Time or any condition, transition will be ignored
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:Internal_InstantiateRemoveAllNonAnimationComponentsSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateRemoveAllNonAnimationComponents (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateForAnimatorPreview (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:UpdateGameObject (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:.ctor (UnityEngine.Object,bool)
UnityEditor.GameObjectInspector:GetPreviewData (bool)
UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int)
UnityEditor.AssetPreviewUpdater:CreatePreview (UnityEngine.Object,UnityEngine.Object[],string,int,int)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string)

[C:\build\output\unity\unity\Editor\Src\Animation\StateMachine.cpp line 1861]

 -> (artifact id: '595103ef97ceecac3fdf1a2f1662821a') in 0.0093689 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 58

========================================================================
Received Import Request.
  Time since last request: 3.467902 seconds.
  path: Assets/Prefab/Character/bee.prefab
  artifactKey: Guid(77e146efc47c18945a58e261a3f4d3f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefab/Character/bee.prefab using Guid(77e146efc47c18945a58e261a3f4d3f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)Asset 'bee_Controller': Transition 'bee_die -> Exit' in state 'bee_die' doesn't have an Exit Time or any condition, transition will be ignored
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:Internal_InstantiateRemoveAllNonAnimationComponentsSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateRemoveAllNonAnimationComponents (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEditor.EditorUtility:InstantiateForAnimatorPreview (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:UpdateGameObject (UnityEngine.Object)
UnityEditor.GameObjectInspector/PreviewData:.ctor (UnityEngine.Object,bool)
UnityEditor.GameObjectInspector:GetPreviewData (bool)
UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int)
UnityEditor.AssetPreviewUpdater:CreatePreview (UnityEngine.Object,UnityEngine.Object[],string,int,int)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string)

[C:\build\output\unity\unity\Editor\Src\Animation\StateMachine.cpp line 1861]

 -> (artifact id: '81f445e7b902d96f6860dbd86d5012db') in 0.0108177 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 59

========================================================================
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3829 unused Assets / (1.2 MB). Loaded Objects now: 4447.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3821 unused Assets / (192.6 KB). Loaded Objects now: 4447.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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Refreshing native plugins compatible for Editor in 2.24 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1620ms
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3829 unused Assets / (0.5 MB). Loaded Objects now: 4450.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
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[Licensing::Module] License group:
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  Product: Unity Personal
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  Expiration: Unlimited
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.28 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
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Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3829 unused Assets / (1.2 MB). Loaded Objects now: 4456.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
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  Product: Unity Personal
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  Expiration: 2026-03-16T09:45:00Z
[Licensing::Module] License group:
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  Product: Unity Personal
  Type: Assigned
  Expiration: Unlimited
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Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
Refreshing native plugins compatible for Editor in 1.02 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly reference Packages/com.unity.cinemachine/Editor/Samples/ExposeHDRPInternals/HDRP-Editor-ref.asmref has no target assembly definition
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Prepare: number of updated asset objects reloaded= 0
