g1/Assets/PlayerCtrller.cs

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2026-01-26 07:01:19 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// <20><><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> 'PlayerCtrller'<27><><EFBFBD><EFBFBD> <20>մϴ<D5B4> (<28><><EFBFBD><EFBFBD><EEBEB2> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>!)
public class PlayerCtrller : MonoBehaviour
{
public Rigidbody playerRigidbody;
public float speed = 8f;
void Start()
{
}
void Update()
{
if (Input.GetKey(KeyCode.UpArrow))
{
playerRigidbody.AddForce(0f, 0f, speed);
}
if (Input.GetKey(KeyCode.DownArrow))
{
playerRigidbody.AddForce(0f, 0f, -speed);
}
if (Input.GetKey(KeyCode.RightArrow))
{
playerRigidbody.AddForce(speed, 0f, 0f);
}
if (Input.GetKey(KeyCode.LeftArrow))
{
playerRigidbody.AddForce(-speed, 0f, 0f);
}
} // <--- Update <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>մϴ<D5B4>!
// Die <20>Լ<EFBFBD><D4BC><EFBFBD> Update <20><>(<28>Ʒ<EFBFBD>)<29><> <20>־<EFBFBD><D6BE><EFBFBD> <20>մϴ<D5B4>.
public void Die()
{
gameObject.SetActive(false);
}
}